mob: slasher
new mob: slasher - it's basically a jedi harpoon: +33% damage, +33% delay after firing time dilation reverted 50% -> 0% collision harm reduction time dilation can no longer get tech: symbiosis nano-scale: can access tokamak and discrete optimization cache: 11x -> 13x ammo bug fixes
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@@ -1264,7 +1264,7 @@ const mobs = {
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//if there are too many bodies don't turn into blocks to help performance
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if (this.leaveBody && body.length < 40 && this.mass < 200 && this.radius > 18) {
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let v = Matter.Vertices.hull(Matter.Vertices.clockwiseSort(this.vertices)) //might help with vertex collision issue, not sure
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if (v.length > 5 && body.length < 35 && Math.random() < 0.5) {
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if (v.length > 5 && body.length < 35 && Math.random() < 0.25) {
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const cutPoint = 3 + Math.floor((v.length - 6) * Math.random()) //Math.floor(v.length / 2)
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const v2 = v.slice(0, cutPoint + 1)
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v = v.slice(cutPoint - 1)
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