mob: slasher

new mob: slasher - it's basically a jedi

harpoon: +33% damage, +33% delay after firing
time dilation reverted 50% -> 0% collision harm reduction
time dilation can no longer get tech: symbiosis
nano-scale: can access tokamak and discrete optimization
cache: 11x -> 13x ammo

bug fixes
This commit is contained in:
landgreen
2021-10-03 07:08:22 -07:00
parent 62b9d974b4
commit 0d2c673aec
11 changed files with 272 additions and 104 deletions

View File

@@ -2300,11 +2300,11 @@ const level = {
// spawn.laserBombingBoss(1900, -500)
// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
// spawn.grenadier(1900, -500)
spawn.slasher(1900, -500)
// spawn.sneaker(1900, -500, 200)
// spawn.shield(mob[mob.length - 1], 1900, -500, 1);
// mob[mob.length - 1].isShielded = true
// spawn.historyBoss(1200, -500)
// spawn.growBossCulture(1200, -500)
// spawn.laserTargetingBoss(1600, -400)
// spawn.focuser(1600, -500)
// spawn.laserTargetingBoss(1700, -120)
@@ -2313,7 +2313,7 @@ const level = {
// spawn.laserBombingBoss(1600, -500)
// spawn.laserTargetingBoss(1600, -500)
// spawn.laserBoss(1600, -500)
spawn.cellBossCulture(1600, -500)
// spawn.cellBossCulture(1600, -500)
// spawn.nodeGroup(1200, -500, "grenadier")
// spawn.nodeGroup(1800, -500, "grenadier")
// spawn.nodeGroup(1200, 0, "grenadier")
@@ -4420,7 +4420,7 @@ const level = {
spawn.randomSmallMob(-900, 825);
if (simulation.difficulty > 1) {
if (Math.random() < 0.33) {
if (Math.random() < 0.70) {
spawn.randomLevelBoss(-800, -1300)
} else {
spawn.snakeBoss(-1000 + Math.random() * 2500, -1300); //boss snake with head