mob: slasher
new mob: slasher - it's basically a jedi harpoon: +33% damage, +33% delay after firing time dilation reverted 50% -> 0% collision harm reduction time dilation can no longer get tech: symbiosis nano-scale: can access tokamak and discrete optimization cache: 11x -> 13x ammo bug fixes
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@@ -107,7 +107,7 @@ function collisionChecks(event) {
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!(tech.isFreezeHarmImmune && (mob[k].isSlowed || mob[k].isStunned))
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) {
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let dmg = Math.min(Math.max(0.025 * Math.sqrt(mob[k].mass), 0.05), 0.3) * simulation.dmgScale; //player damage is capped at 0.3*dmgScale of 1.0
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if (m.isBodiesAsleep || m.isCloak) dmg *= 0.5
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if (m.isCloak) dmg *= 0.5
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mob[k].foundPlayer();
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if (tech.isRewindAvoidDeath && m.energy > 0.66) { //CPT reversal runs in m.damage, but it stops the rest of the collision code here too
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m.damage(dmg);
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