eddy current brake
mod perfect diamagnetism: eddy current brake - mobs have a speed limit when they are near you
This commit is contained in:
27
js/mods.js
27
js/mods.js
@@ -1440,9 +1440,9 @@ const mod = {
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maxCount: 1,
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count: 0,
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allowed() {
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return !mod.isSuperDeterminism && !mod.isRerollHaste
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return powerUps.reroll.rerolls < 3 && !mod.isSuperDeterminism && !mod.isRerollHaste
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},
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requires: "not superdeterminism or Ψ(t) collapse",
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requires: "not superdeterminism or Ψ(t) collapse<br>fewer than 3 rerolls",
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effect: () => {
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mod.manyWorlds = true;
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},
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@@ -1456,9 +1456,9 @@ const mod = {
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maxCount: 1,
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count: 0,
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allowed() {
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return !mod.isSuperDeterminism && !mod.isRerollHaste
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return (powerUps.reroll.rerolls > 1 || build.isCustomSelection) && !mod.isSuperDeterminism && !mod.isRerollHaste
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},
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requires: "not superdeterminism or Ψ(t) collapse",
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requires: "not superdeterminism or Ψ(t) collapse<br>at least 2 rerolls",
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effect() {
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mod.renormalization = true;
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},
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@@ -2470,6 +2470,22 @@ const mod = {
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mod.isStunField = 0;
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}
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},
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{
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name: "eddy current brake",
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description: "you are <strong>surrounded</strong> by a field that<br>limits the <strong>top speed</strong> of mobs",
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maxCount: 1,
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count: 0,
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allowed() {
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return mech.fieldUpgrades[mech.fieldMode].name === "perfect diamagnetism"
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},
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requires: "perfect diamagnetism",
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effect() {
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mod.isPerfectBrake = true;
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},
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remove() {
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mod.isPerfectBrake = false;
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}
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},
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{
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name: "fracture analysis",
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description: "bullet impacts do <strong>400%</strong> <strong class='color-d'>damage</strong><br>to <strong>stunned</strong> mobs",
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@@ -3006,5 +3022,6 @@ const mod = {
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isNoFireDamage: null,
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duplicateChance: null,
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beamSplitter: null,
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iceEnergy: null
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iceEnergy: null,
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isPerfectBrake: null
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}
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