working on wave beam balance

This commit is contained in:
landgreen
2020-02-11 06:08:59 -08:00
parent c9dba2ac1c
commit 0c54879b9c
4 changed files with 40 additions and 24 deletions

View File

@@ -330,9 +330,9 @@ const mech = {
//find what mods I don't have
let options = [];
for (let i = 0, len = b.mods.length; i < len; i++) {
//can't get quantum immortality or multiverse
if (b.mods[i].name !== "quantum immortality" &&
b.mods[i].name !== "Born rule" &&
b.mods[i].name !== "leveraged investment" &&
b.mods[i].count < b.mods[i].maxCount) options.push(i);
}
//add a new mod
@@ -659,7 +659,7 @@ const mech = {
mech.fieldThreshold = Math.cos(mech.fieldArc * Math.PI)
},
setHoldDefaults() {
mech.fieldMeter = mech.fieldEnergyMax;
if (mech.fieldMeter < mech.fieldEnergyMax) mech.fieldMeter = mech.fieldEnergyMax;
mech.fieldRegen = 0.001;
mech.fieldFire = false;
mech.fieldCDcycle = 0;