pause menu on selection
you can see your build while in the power up selection menu balance - metamaterial cloaking field gives 111% more damage (up from 66%) mod: Newton's 1st law - harm reduction when moving fast (thanks NoHaxJustPi) mod: Newton's 2nd law - damage increase while moving fast
This commit is contained in:
38
todo.txt
38
todo.txt
@@ -1,15 +1,14 @@
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*********** NEXT PATCH ***********
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you can see your build while in the power up selection menu
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balance - metamaterial cloaking field gives 111% more damage (up from 66%)
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balance: mod capacitor - gives 1% damage for every 7% energy (was 5.5%)
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some fixes on community level detour
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added a once every 7 second check to try to undo the crouch bug
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(I have no idea how to crouch bug is happening, so I can't even test this fix)
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mod: slow light propagation - laser is divided into your past, and increase total damage by 200%
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let me know about balance (is this too strong or too weak)
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mod: Newton's 1st law - harm reduction when moving fast (thanks NoHaxJustPi)
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mod: Newton's 2nd law - damage increase while moving fast
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************** BUGS **************
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(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
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(4+ reports before potential fix) bug - crouch and worm hole? -> crouch locked in
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players have extra gravity
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might be from the short jump code
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@@ -25,11 +24,17 @@ mod: slow light propagation - laser is divided into your past, and increase tota
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************** TODO **************
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mod - if you take damage and you have full energy remove your energy and go back in time 1 second
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for time dilation field?
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check to see if your previous location is clear or mobs, blocks
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go back proportional to your energy
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pause game, switch the game.loop to cycle backwards in player position until energy runs out
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time dilation - slow down the game engine by 1/2, but run an extra player cycle to simulate slow motion
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flavor - your bullets destroy blocks
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this isn't really a bonus, so maybe just add this as flavor to another mod/field
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mod - if you take damage and you have full energy remove your energy and go back in time 1 second
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for time dilation field?
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check to see if your previous location is clear or mobs, blocks
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go back proportional to your energy
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pause game, switch the game.loop to cycle backwards in player position until energy runs out
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mod plasma : plasma length increases then decreases as you hold down the field button (like stabbing with a spear)
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grows to 1.5 longer after 0.3 seconds, then returns to normal length over 1 second, until field is pressed again
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@@ -47,12 +52,8 @@ mod laser history
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or double thickness beam
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technology - player data logging
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mod/field - pressing field while crouched sends the player back in time
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mod for time dilation?
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mod - When you fire your laser also fire from where you were 1/2 a second in the past
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stacking mod each stack produces another laser from farther in the past
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drains extra energy
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could be used in mob targeting
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build a new type of attraction for mobs
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if mobs can't see player, they check to see if they can see where the player was in the history
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@@ -66,8 +67,6 @@ using a reroll gives 3 options for mods, and 3 options for guns/fields/mods
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adjust css to make 2 columns of 3
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can't use with cardinality
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Laser mod: For each reflection of laser, damage increases by 10%
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new power up - increase damage and fire speed, for 15 seconds
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named boost?
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enabled by a mod?
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@@ -93,9 +92,6 @@ add an ending to the game
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Mod: "Solar Power": Energy regeneration is doubled while standing still
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run in the 1 second check
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mod: take less harm if you are in the air
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require squirrel cage rotor
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mechanic - remove a random mod as a condition for picking up a really good mod
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mechanic - do something for 2 seconds after firing
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