worm hole mods

mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob
mod: supercritical fission - flechettes explode if they hit very close to the center of a mob

mod: transdimensional spores - after wormholes eat blocks, they disturb spores
mod: traversable geodesics - your bullets can go through worm holes

scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%)
the difficulty should feel a bit harder after clearing the boss level
  (a bit more more damage taken, and fewer mod drops)
This commit is contained in:
landgreen
2020-10-20 17:23:47 -07:00
parent fb13945879
commit 0c2285b1c7
8 changed files with 221 additions and 142 deletions

View File

@@ -1,33 +1,30 @@
some wormhole bug fixes
wormhole mod: cosmic string - damage mobs when you teleport through them
wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob
mod: supercritical fission - flechettes explode if they hit very close to the center of a mob
mod: transdimensional spores - after wormholes eat blocks, they disturb spores
mod: traversable geodesics - your bullets can go through worm holes
scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%)
the difficulty should feel a bit harder after clearing the boss level
(a bit more more damage taken, and fewer mod drops)
************** TODO - n-gon **************
set mouse 4 and 5 for gun switch
mod - after a mob or shield dies, remaining dots look for a new nearby host
add an ending to the game
revamp the boss level, or add a new final level
final level requires you to kill something, not skip content
final level requires you to kill something
so skipping content is only smart if you are strong enough to beat the final boss
around level 15
game never ends if you have used cheats
field wormhole
store constant info about the holes: unit, angle to save processing
maybe bullets should be able to enter and exit multiple times
or bullets shouldn't get stuck at all?
maybe give bullets an attraction to holes
player: drain energy when near a hole, does damage if no energy
mod: Hawking radiation: do damage, to mobs that get near the end points
this is good because it explains why mobs don't teleport
mod: extend immunity cycle after a teleport //mech.immuneCycle = mech.cycle + 15;
look for mods that could update description text with count and mod.is information
can only use variables that change in effect() and remove()
this.description = `<strong>8%</strong> chance to <strong>duplicate</strong> spawned <strong>power ups</strong><br><em>chance to duplicate = ${mod.duplicateChance}</em>`
mod (drones or spores) explode after 10 seconds
mod self destruct - drones explode when they die, but they last 1/2 as long
mouse event e.which is deprecated