worm hole mods
mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob mod: supercritical fission - flechettes explode if they hit very close to the center of a mob mod: transdimensional spores - after wormholes eat blocks, they disturb spores mod: traversable geodesics - your bullets can go through worm holes scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%) the difficulty should feel a bit harder after clearing the boss level (a bit more more damage taken, and fewer mod drops)
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29
todo.txt
29
todo.txt
@@ -1,33 +1,30 @@
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some wormhole bug fixes
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wormhole mod: cosmic string - damage mobs when you teleport through them
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wormhole mod: Penrose process - overfill energy to 300% of max, with a block gets sucked into a hole
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mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob
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mod: supercritical fission - flechettes explode if they hit very close to the center of a mob
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mod: transdimensional spores - after wormholes eat blocks, they disturb spores
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mod: traversable geodesics - your bullets can go through worm holes
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scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%)
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the difficulty should feel a bit harder after clearing the boss level
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(a bit more more damage taken, and fewer mod drops)
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************** TODO - n-gon **************
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set mouse 4 and 5 for gun switch
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mod - after a mob or shield dies, remaining dots look for a new nearby host
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add an ending to the game
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revamp the boss level, or add a new final level
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final level requires you to kill something, not skip content
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final level requires you to kill something
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so skipping content is only smart if you are strong enough to beat the final boss
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around level 15
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game never ends if you have used cheats
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field wormhole
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store constant info about the holes: unit, angle to save processing
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maybe bullets should be able to enter and exit multiple times
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or bullets shouldn't get stuck at all?
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maybe give bullets an attraction to holes
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player: drain energy when near a hole, does damage if no energy
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mod: Hawking radiation: do damage, to mobs that get near the end points
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this is good because it explains why mobs don't teleport
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mod: extend immunity cycle after a teleport //mech.immuneCycle = mech.cycle + 15;
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look for mods that could update description text with count and mod.is information
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can only use variables that change in effect() and remove()
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this.description = `<strong>8%</strong> chance to <strong>duplicate</strong> spawned <strong>power ups</strong><br><em>chance to duplicate = ${mod.duplicateChance}</em>`
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mod (drones or spores) explode after 10 seconds
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mod self destruct - drones explode when they die, but they last 1/2 as long
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mouse event e.which is deprecated
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