worm hole mods
mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob mod: supercritical fission - flechettes explode if they hit very close to the center of a mob mod: transdimensional spores - after wormholes eat blocks, they disturb spores mod: traversable geodesics - your bullets can go through worm holes scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%) the difficulty should feel a bit harder after clearing the boss level (a bit more more damage taken, and fewer mod drops)
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@@ -461,8 +461,8 @@ const powerUps = {
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},
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randomPowerUpCounter: 0,
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spawnBossPowerUp(x, y) { //boss spawns field and gun mod upgrades
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// if (game.difficultyMode === 4) powerUps.spawn(x, y, "mod") //why mode gets a free mod
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powerUps.randomPowerUpCounter++;
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if (game.difficultyMode === 4) powerUps.spawn(x, y, "mod") //why mode gets a free mod
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const chanceToFail = Math.max(level.levelsCleared, 10) * 0.1 //1 until level 10, then 1.1, 1.2, 1.3, ...
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if (Math.random() * chanceToFail < powerUps.randomPowerUpCounter) {
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powerUps.randomPowerUpCounter = 0;
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@@ -470,6 +470,16 @@ const powerUps = {
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} else {
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spawnHealthAmmo()
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}
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if (game.difficultyMode === 4) {
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powerUps.randomPowerUpCounter++;
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const chanceToFail = Math.max(level.levelsCleared, 10) * 0.1 //1 until level 10, then 1.1, 1.2, 1.3, ...
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if (Math.random() * chanceToFail < powerUps.randomPowerUpCounter) {
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powerUps.randomPowerUpCounter = 0;
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spawnPowerUps()
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} else {
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spawnHealthAmmo()
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}
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}
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function spawnHealthAmmo() {
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if (mech.health < 0.65 && !mod.isEnergyHealth) {
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@@ -511,7 +521,7 @@ const powerUps = {
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//bonus power ups for clearing runs in the last game
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if (level.levelsCleared === 0 && !game.isCheating) {
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for (let i = 0; i < localSettings.levelsClearedLastGame / 4 - 1; i++) {
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powerUps.spawn(mech.pos.x, mech.pos.y, "mod", false); //spawn a mod for every 5 levels cleared in last game
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powerUps.spawn(mech.pos.x, mech.pos.y, "mod", false); //spawn a mod for levels cleared in last game
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}
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localSettings.levelsClearedLastGame = 0 //after getting bonus power ups reset run history
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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