worm hole mods
mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob mod: supercritical fission - flechettes explode if they hit very close to the center of a mob mod: transdimensional spores - after wormholes eat blocks, they disturb spores mod: traversable geodesics - your bullets can go through worm holes scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%) the difficulty should feel a bit harder after clearing the boss level (a bit more more damage taken, and fewer mod drops)
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@@ -1043,7 +1043,10 @@ const mobs = {
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b.spore(this.position)
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}
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}
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if (Math.random() < mod.isBotSpawner) b.randomBot(this.position, false)
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if (Math.random() < mod.isBotSpawner) {
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b.randomBot(this.position, false)
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bullet[bullet.length - 1].endCycle = game.cycle + 1500 + Math.floor(600 * Math.random())
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}
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if (mod.isExplodeMob) b.explosion(this.position, Math.min(550, Math.sqrt(this.mass + 2.5) * 50))
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if (mod.nailsDeathMob) b.targetedNail(this.position, mod.nailsDeathMob, 40 + 7 * Math.random())
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} else if (mod.isShieldAmmo && this.shield) {
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