minimal HUD
setting - minimal HUD remove: defense bar, damage bar, tech, in game console improved text clarity on coupling removed tech decoupling added cloaking and sneak attack graphics also, the 50% defense when cloaked is now clear from the defense bar ternary 44->83% damage but requires current gun to have ammo/3 (was any gun) wormhole invariant: uses much less energy to pause time standing wave has less recoil when blocking new images bug fixes
This commit is contained in:
52
todo.txt
52
todo.txt
@@ -1,27 +1,40 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
new community level - superNgonBros by DesBoot
|
||||
setting - minimal HUD
|
||||
remove: defense bar, damage bar, tech, in game console
|
||||
|
||||
tech: induction brake - after using a heal slow nearby mobs for 15 seconds
|
||||
tech: null hypothesis - +9 damage, spawn several research after removing
|
||||
reworked: strange attractor - +7% damage, +10% duplication after removing
|
||||
improved text clarity on coupling
|
||||
removed tech decoupling
|
||||
|
||||
bremsstrahlung does 50% more damage
|
||||
time crystals 200 -> 150% passive energy regen
|
||||
it also tells you how much energy regen you will get
|
||||
aperture (-50 to +150) -> (-10 to +110) damage
|
||||
diaphragm (-33 to +100) -> (+8 to +80) defense
|
||||
tungsten carbide 200 -> 222 health
|
||||
CPT symmetry 30 -> 20 energy per second of rewind
|
||||
quenching gives more max health, but also does more damage per over heal
|
||||
added cloaking and sneak attack graphics
|
||||
also, the 50% defense when cloaked is now clear from the defense bar
|
||||
ternary 44->83% damage but requires current gun to have ammo/3 (was any gun)
|
||||
wormhole invariant: uses much less energy to pause time
|
||||
standing wave has less recoil when blocking
|
||||
|
||||
final boss has 50% faster armor decay
|
||||
so it takes even more damage the longer you fight it
|
||||
|
||||
a few more images
|
||||
some bug fixes
|
||||
new images
|
||||
bug fixes
|
||||
|
||||
*********************************************************** TODO *****************************************************
|
||||
|
||||
use ephemera to replace things
|
||||
JUNK?
|
||||
request animation stuff
|
||||
simulation checks
|
||||
damage and defense bars
|
||||
disable and enable ephemera with settings
|
||||
|
||||
drones target anything that moves: speed > 1
|
||||
including player, blocks?, mobs, power ups
|
||||
maybe target the fastest mobs?
|
||||
|
||||
perfect diamagnatism - invulnerable while field is active?
|
||||
also drain energy while field is active?
|
||||
|
||||
mobs attack mines
|
||||
mines periodically set all mobs to have player location to be the mine
|
||||
is this going to work with all mob vision types?
|
||||
|
||||
maybe use ⚆ in game text?
|
||||
increase font?
|
||||
|
||||
@@ -30,10 +43,6 @@ rework quantum eraser
|
||||
test bremsstrahlung damage
|
||||
and make sure it actually does more damage with the dot tech
|
||||
|
||||
use ephemera to replace things
|
||||
JUNK?
|
||||
request animation stuff
|
||||
|
||||
tech: choose next map by name after exiting current map
|
||||
use modified tech selection code?
|
||||
this might be too much work without much reward
|
||||
@@ -1228,6 +1237,7 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
|
||||
time dilation - graphic of a hyperbolic equation Luminogram
|
||||
negative mass - Blacklight painting by Moebius
|
||||
plasma torch - by Dan Mumford
|
||||
|
||||
metamaterial cloaking - Scientific photography by Miki Asai, by Bruce Munro
|
||||
molecular assembler - by Laurie Greasley 16-bit Isometric
|
||||
wormhole - by Tim White
|
||||
|
||||
Reference in New Issue
Block a user