minimal HUD

setting - minimal HUD
  remove: defense bar, damage bar, tech, in game console

improved text clarity on coupling
removed tech decoupling

added cloaking and sneak attack graphics
  also, the 50% defense when cloaked is now clear from the defense bar
ternary 44->83% damage but requires current gun to have ammo/3 (was any gun)
wormhole invariant: uses much less energy to pause time
standing wave has less recoil when blocking

new images
bug fixes
This commit is contained in:
landgreen
2023-04-26 19:36:33 -07:00
parent 1b23dec950
commit 0b728fb02c
25 changed files with 759 additions and 606 deletions

View File

@@ -1,27 +1,40 @@
******************************************************** NEXT PATCH **************************************************
new community level - superNgonBros by DesBoot
setting - minimal HUD
remove: defense bar, damage bar, tech, in game console
tech: induction brake - after using a heal slow nearby mobs for 15 seconds
tech: null hypothesis - +9 damage, spawn several research after removing
reworked: strange attractor - +7% damage, +10% duplication after removing
improved text clarity on coupling
removed tech decoupling
bremsstrahlung does 50% more damage
time crystals 200 -> 150% passive energy regen
it also tells you how much energy regen you will get
aperture (-50 to +150) -> (-10 to +110) damage
diaphragm (-33 to +100) -> (+8 to +80) defense
tungsten carbide 200 -> 222 health
CPT symmetry 30 -> 20 energy per second of rewind
quenching gives more max health, but also does more damage per over heal
added cloaking and sneak attack graphics
also, the 50% defense when cloaked is now clear from the defense bar
ternary 44->83% damage but requires current gun to have ammo/3 (was any gun)
wormhole invariant: uses much less energy to pause time
standing wave has less recoil when blocking
final boss has 50% faster armor decay
so it takes even more damage the longer you fight it
a few more images
some bug fixes
new images
bug fixes
*********************************************************** TODO *****************************************************
use ephemera to replace things
JUNK?
request animation stuff
simulation checks
damage and defense bars
disable and enable ephemera with settings
drones target anything that moves: speed > 1
including player, blocks?, mobs, power ups
maybe target the fastest mobs?
perfect diamagnatism - invulnerable while field is active?
also drain energy while field is active?
mobs attack mines
mines periodically set all mobs to have player location to be the mine
is this going to work with all mob vision types?
maybe use ⚆ in game text?
increase font?
@@ -30,10 +43,6 @@ rework quantum eraser
test bremsstrahlung damage
and make sure it actually does more damage with the dot tech
use ephemera to replace things
JUNK?
request animation stuff
tech: choose next map by name after exiting current map
use modified tech selection code?
this might be too much work without much reward
@@ -1228,6 +1237,7 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
time dilation - graphic of a hyperbolic equation Luminogram
negative mass - Blacklight painting by Moebius
plasma torch - by Dan Mumford
metamaterial cloaking - Scientific photography by Miki Asai, by Bruce Munro
molecular assembler - by Laurie Greasley 16-bit Isometric
wormhole - by Tim White