minimal HUD
setting - minimal HUD remove: defense bar, damage bar, tech, in game console improved text clarity on coupling removed tech decoupling added cloaking and sneak attack graphics also, the 50% defense when cloaked is now clear from the defense bar ternary 44->83% damage but requires current gun to have ammo/3 (was any gun) wormhole invariant: uses much less energy to pause time standing wave has less recoil when blocking new images bug fixes
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@@ -9,6 +9,7 @@ body {
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margin: 0;
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overflow: hidden;
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cursor: auto;
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transition: background-color 0.2s ease-in-out;
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}
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canvas {
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@@ -183,6 +184,9 @@ summary {
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scrollbar-width: none;
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}
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.choose-grid-no-images {
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border-radius: 8px;
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border: 10px solid #444;
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@@ -219,6 +223,9 @@ summary {
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line-height: 160%;
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background-color: var(--card-color);
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font-size: 0.75em;
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/* transform-style: preserve-3d;
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transition: transform 2s;
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transform: rotateX(180deg); */
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}
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.choose-grid-module:hover {
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