minimal HUD
setting - minimal HUD remove: defense bar, damage bar, tech, in game console improved text clarity on coupling removed tech decoupling added cloaking and sneak attack graphics also, the 50% defense when cloaked is now clear from the defense bar ternary 44->83% damage but requires current gun to have ammo/3 (was any gun) wormhole invariant: uses much less energy to pause time standing wave has less recoil when blocking new images bug fixes
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11
index.html
11
index.html
@@ -70,12 +70,15 @@
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<label for="seed" title="the randoms seed determines level order, tech choices, and mob types">randomization seed:</label>
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<input type="text" id="seed" name="seed" autocomplete="off" spellcheck="false" minlength="1" style="width: 120px;">
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<br>
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<label for="hide-images" title="hide images for fields, guns, and tech">hide images:</label>
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<input onclick="build.showImages('settings')" type="checkbox" id="hide-images" name="hide-images" style="width:17px; height:17px;">
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<br>
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<span id="previous-seed" style="color:#bbb"></span>
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<label for="community-maps" title="add about 12 player made levels the random n-gon level pool">include community maps:</label>
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<input onclick="build.showImages('settings')" type="checkbox" id="hide-images" name="hide-images" style="width:17px; height:17px;">
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<label for="hide-images" title="hide images for fields, guns, and tech">hide images</label>
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<br>
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<input onclick="build.hideHUD('settings')" type="checkbox" id="hide-hud" name="hide-hud" style="width:17px; height:17px;">
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<label for="hide-hud" title="hide: tech, defense, damage, in game console">minimal HUD</label>
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<br>
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<input type="checkbox" id="community-maps" name="community-maps" style="width:17px; height:17px;">
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<label for="community-maps" title="add about 12 player made levels the random n-gon level pool">community maps</label>
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<!-- <br>
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<label for="body-damage" title="allow damage from the ground and large fast moving blocks">collision damage from blocks:</label>
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