retrocausality
time dilation tech: retrocausality - instead of pausing time your field rewinds time, including your health
this tech replaces replaces CPT gun
works well with tech: causality bots and grenades
wormhole
activated on mouse up
draw an outline of the wormhole to show if can work at your mouse location
adiabatic healing: adds 5% JUNK in addition to 100% better heals
several tech pool frequencies have been adjusted to roughly this rule:
no requirements: 1x chance
requirements: 2x chance
(most gun and field tech)
strict requirements: 3x chance or higher
bug fixes
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@@ -292,6 +292,7 @@ const powerUps = {
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document.body.style.cursor = "none";
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// document.body.style.overflow = "hidden"
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// if (m.alive){}
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simulation.paused = false;
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simulation.isChoosing = false; //stops p from un pausing on key down
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if (m.immuneCycle < m.cycle + 15) m.immuneCycle = m.cycle + 15; //player is immune to damage for 30 cycles
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