retrocausality

time dilation tech: retrocausality - instead of pausing time your field rewinds time, including your health
  this tech replaces replaces CPT gun
  works well with tech: causality bots and grenades

wormhole
  activated on mouse up
  draw an outline of the wormhole to show if can work at your mouse location

adiabatic healing: adds 5% JUNK in addition to 100% better heals

several tech pool frequencies have been adjusted to roughly this rule:
  no requirements:  1x chance
  requirements: 2x chance
    (most gun and field tech)
  strict requirements: 3x chance or higher

bug fixes
This commit is contained in:
landgreen
2021-10-31 07:01:54 -07:00
parent 7af4ffdce8
commit 093e56dd12
9 changed files with 635 additions and 290 deletions

View File

@@ -45,7 +45,7 @@ const mobs = {
applySlow(who)
//look for mobs near the target
if (tech.isAoESlow) {
const range2 = (180 + 170 * Math.random()) ** 2
const range2 = (200 + 170 * Math.random()) ** 2
for (let i = 0, len = mob.length; i < len; i++) {
if (who !== mob[i] && Vector.magnitudeSquared(Vector.sub(who.position, mob[i].position)) < range2 + mob[i].radius) applySlow(mob[i])
}