retrocausality
time dilation tech: retrocausality - instead of pausing time your field rewinds time, including your health
this tech replaces replaces CPT gun
works well with tech: causality bots and grenades
wormhole
activated on mouse up
draw an outline of the wormhole to show if can work at your mouse location
adiabatic healing: adds 5% JUNK in addition to 100% better heals
several tech pool frequencies have been adjusted to roughly this rule:
no requirements: 1x chance
requirements: 2x chance
(most gun and field tech)
strict requirements: 3x chance or higher
bug fixes
This commit is contained in:
@@ -45,7 +45,7 @@ const mobs = {
|
||||
applySlow(who)
|
||||
//look for mobs near the target
|
||||
if (tech.isAoESlow) {
|
||||
const range2 = (180 + 170 * Math.random()) ** 2
|
||||
const range2 = (200 + 170 * Math.random()) ** 2
|
||||
for (let i = 0, len = mob.length; i < len; i++) {
|
||||
if (who !== mob[i] && Vector.magnitudeSquared(Vector.sub(who.position, mob[i].position)) < range2 + mob[i].radius) applySlow(mob[i])
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user