game balance - foam,harmonic field, laser mob
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@@ -362,9 +362,9 @@ const mobs = {
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// hitting player
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if (best.who === player) {
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if (b.isModTempResist) {
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dmg = 0.0008 * game.dmgScale;
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dmg = 0.0004 * game.dmgScale;
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} else {
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dmg = 0.004 * game.dmgScale;
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dmg = 0.002 * game.dmgScale;
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}
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mech.damage(dmg);
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