new level boss
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22
js/index.js
22
js/index.js
@@ -357,9 +357,6 @@ if (localSettings) {
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// game.isBodyDamage = localSettings.isBodyDamage
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// document.getElementById("body-damage").checked = localSettings.isBodyDamage
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game.isEasyToAimMode = localSettings.isEasyToAimMode
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document.getElementById("track-pad-mode").checked = localSettings.isEasyToAimMode
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game.isCommunityMaps = localSettings.isCommunityMaps
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document.getElementById("community-maps").checked = localSettings.isCommunityMaps
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@@ -374,17 +371,12 @@ if (localSettings) {
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document.getElementById("fps-select").value = localSettings.fpsCapDefault
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} else {
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localSettings = {
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// isBodyDamage: true,
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isEasyToAimMode: false,
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isCommunityMaps: false,
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difficultyMode: '1',
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fpsCapDefault: 'max',
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};
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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// document.getElementById("body-damage").checked = localSettings.isBodyDamage
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document.getElementById("track-pad-mode").checked = localSettings.isEasyToAimMode
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game.isEasyToAimMode = localSettings.isEasyToAimMode
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document.getElementById("community-maps").checked = localSettings.isEasyToAimMode
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document.getElementById("community-maps").checked = localSettings.isCommunityMaps
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game.isCommunityMaps = localSettings.isCommunityMaps
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document.getElementById("difficulty-select").value = localSettings.difficultyMode
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document.getElementById("fps-select").value = localSettings.fpsCapDefault
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@@ -510,18 +502,6 @@ document.getElementById("fps-select").addEventListener("input", () => {
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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});
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// document.getElementById("body-damage").addEventListener("input", () => {
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// game.isBodyDamage = document.getElementById("body-damage").checked
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// localSettings.isBodyDamage = game.isBodyDamage
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// localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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// });
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document.getElementById("track-pad-mode").addEventListener("input", () => {
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game.isEasyToAimMode = document.getElementById("track-pad-mode").checked
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localSettings.isEasyToAimMode = game.isEasyToAimMode
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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});
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document.getElementById("community-maps").addEventListener("input", () => {
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game.isCommunityMaps = document.getElementById("community-maps").checked
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localSettings.isCommunityMaps = game.isCommunityMaps
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