moving code to my other computer

This commit is contained in:
landgreen
2023-04-08 15:54:01 -07:00
parent 34e05c7ca7
commit 07af7a7d5c
8 changed files with 186 additions and 107 deletions

View File

@@ -1,20 +1,55 @@
******************************************************** NEXT PATCH **************************************************
some new images
tech - after deflecting drains all your energy, shoot lasers in every direction
is it too hard to safely lose all energy after deflecting
add in some mob knock back or damage immunity?
make this a tech?
balance damage
download image
sometimes the field goes on CD after deflection but when energy isn't 0
fixed?
look at side effects of setting standing wave, molecular assembler, emitter to not disable at 0 energy, not 0.05 or 0.1
might allow repeated deflection with no CD?
energy regen is disable when deflection is on CD
m.fieldCDcycle < m.cycle
tech expansion no long gives deflection efficiency
retrocausality drains 30% less energy as time rewinds, but each time you start to rewind you drain 30 energy
no longer provides immunity for 1 second after on ending rewind
also spawns 20% fewer bots and grenades
bug fixes
added a generic system to add code that loops for a set time
Example code:
simulation.ephemera.push({
name: "uniqueName",
count: 60, //cycles before it self removes
do() {
this.count--
if (this.count < 0) simulation.removeEphemera(this.name)
//run code here
},
})
*********************************************************** TODO *****************************************************
tech: using research spawns a heal and ammo
tech: choose next map by name after exiting current map
use modified tech selection code?
this might be too much work without much reward
JUNK only?
build a system to add in methods to an array that runs these objects in the game loop
method to run the code
condition to remove from array should be inside the method
Tech: relativity
Simulation speed scales with movement speed. When still, time moves at 0.4 speed, at full walking speed its 1. (So if youre falling or something and you move faster the simulation will be faster than usual)
Also a damage and/or defense boost to make it worth using
Tech: Turbine - Energy generation is proportional to your speed up to +X% energy generation at 40 speed
Tech: "Electric Reactive Armor": Defense increases by 2% for each 1 energy generation you have
wormhole tech - teleport away mobs with mass below 3 when they get too near the player
short CD, small energy cost, only mobs below a mass
@@ -1155,6 +1190,10 @@ possible names for tech
nuclear pasta - hard matter in neutron star
nonlocal
fine-tuned universe
nonperturbative
D-branes
instanton or pseudoparticle
soliton (wave packet)
hall effect thrusters
spaghettification
particle accelerator