moving code to my other computer

This commit is contained in:
landgreen
2023-04-08 15:54:01 -07:00
parent 34e05c7ca7
commit 07af7a7d5c
8 changed files with 186 additions and 107 deletions

View File

@@ -18,7 +18,7 @@ const level = {
// simulation.enableConstructMode() //tech.giveTech('motion sickness') //used to build maps in testing mode
// simulation.isHorizontalFlipped = true
// tech.giveTech("performance")
// level.difficultyIncrease(4 * 4) //30 is near max on hard //60 is near max on why
// level.difficultyIncrease(12 * 4) //30 is near max on hard //60 is near max on why
// spawn.setSpawnList();
// spawn.setSpawnList();
// m.maxHealth = m.health = 100
@@ -28,16 +28,17 @@ const level = {
// tech.tech[297].frequency = 100
// m.couplingChange(5)
// m.setField("standing wave") //1 standing wave 2 perfect diamagnetism 3 negative mass 4 molecular assembler 5 plasma torch 6 time dilation 7 metamaterial cloaking 8 pilot wave 9 wormhole
// m.energy = 0
// simulation.molecularMode = 2
// m.damage(0.1);
// b.giveGuns("nail gun") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// b.giveGuns("foam") //0 nail gun 1 shotgun 2 super balls 3 wave 4 missiles 5 grenades 6 spores 7 drones 8 foam 9 harpoon 10 mine 11 laser
// b.guns[3].ammo = 100000000
// tech.giveTech("recycling")
// tech.giveTech("fine-structure constant")
// for (let i = 0; i < 1; ++i) tech.giveTech("bot fabrication")
// for (let i = 0; i < 1; ++i) tech.giveTech("accretion")
// for (let i = 0; i < 1; ++i) tech.giveTech("superdeterminism")
// tech.giveTech("surface plasmons")
// tech.giveTech("relativistic momentum")
// for (let i = 0; i < 1; ++i) tech.giveTech("dye laser")
// for (let i = 0; i < 1; ++i) tech.giveTech("free-electron laser")
// for (let i = 0; i < 1; ++i) tech.giveTech("causality bots")
// requestAnimationFrame(() => { for (let i = 0; i < 1; i++) tech.giveTech("foam-bot") });
// for (let i = 0; i < 1; i++) tech.giveTech("foam-bot upgrade")
// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
@@ -48,8 +49,8 @@ const level = {
// spawn.nodeGroup(2200, -300, "sniper")
// spawn.nodeGroup(2200, -300, "sniper")
// spawn.mantisBoss(1900, -500)
// spawn.sneakBoss(1900, -500)
// spawn.starter(1900, -500, 250)
// spawn.cellBoss(1900, -500)
// for (let i = 0; i < 5; ++i) spawn.sneaker(1900, -500, 50)
// spawn.sneaker(1900, -500, 25)
// spawn.sniper(2000, -450)
// spawn.zombie(1000 + 1000 * Math.random(), -500 + 300 * Math.random(), 30, 5, "white") // zombie(x, y, radius, sides, color)
@@ -16587,8 +16588,8 @@ const level = {
spawn.randomLevelBoss(17902, -1689, ["blinkBoss", "shooterBoss", "launcherBoss", "pulsarBoss", "blockBoss", "bladeBoss", "revolutionBoss", "spawnerBossCulture", "spiderBoss", "sneakBoss", "snakeSpitBoss"])
// spawn.randomLevelBoss(17902, -1689, ["blinkBoss", "shooterBoss", "launcherBoss", "pulsarBoss", "blockBoss", "bladeBoss", "revolutionBoss", "spawnerBossCulture", "spiderBoss", "sneakBoss", "snakeSpitBoss"])
spawn.randomLevelBoss(17902, -1689, ["launcherBoss", "laserTargetingBoss", "blinkBoss", "streamBoss", "historyBoss", "grenadierBoss", "blockBoss", "revolutionBoss", "slashBoss"]);
// powerUps.spawnStartingPowerUps(1475, -1175);
// spawn.debris(750, -2200, 3700, 16); //16 debris per level