more pulsar balance and polish
This commit is contained in:
25
js/level.js
25
js/level.js
@@ -37,8 +37,8 @@ const level = {
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// m.shipMode()
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// tech.isBotSwap = true;
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level.intro(); //starting level
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// level.testing(); //not in rotation
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// level.intro(); //starting level
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level.testing(); //not in rotation
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// level.final() //final boss level
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// level.gauntlet(); //before final boss level
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// level.testChamber() //less mobs, more puzzle
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@@ -1089,7 +1089,7 @@ const level = {
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// simulation.difficulty = 30
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// spawn.starter(1900, -500, 200) //big boy
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// spawn.pulsar(1900, -500)
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spawn.pulsar(1900, -500)
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spawn.pulsarBoss(1900, -500)
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// spawn.historyBoss(1900, -500)
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// spawn.ghoster(2900, -500)
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@@ -4032,11 +4032,15 @@ const level = {
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for (let i = 0, len = mob.length; i < len; i++) {
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if (mob[i].isBoss) me = mob[i]
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}
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me.onDeath = function() {
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this.removeCons(); //remove constraint
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if (me) {
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me.onDeath = function() {
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spawnCouloirEnHaut()
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doorSortieSalle.isOpen = false;
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};
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} else {
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spawnCouloirEnHaut()
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doorSortieSalle.isOpen = false;
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};
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}
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// }
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} else {
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spawn.randomLevelBoss(8000, 630, ["shooterBoss"]);
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@@ -4044,10 +4048,15 @@ const level = {
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for (let i = 0, len = mob.length; i < len; i++) {
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if (mob[i].isBoss) me = mob[i]
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}
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me.onDeath = function() {
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if (me) {
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me.onDeath = function() {
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spawnCouloirEnHaut()
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doorSortieSalle.isOpen = false;
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};
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} else {
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spawnCouloirEnHaut()
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doorSortieSalle.isOpen = false;
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};
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}
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}
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},
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house() {
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