propagator
tech: propagator - 67% damage, lose 1/2 second of time when a mob dies timeSkipBoss is back, maybe it will not cause bugs this time immune to harm unless player is inside horizon player loses time when inside horizon snake bosses are immune to harm until your remove their tail mob shields are 30% stronger time dilation: retrocausality automatically grabs power ups eternalism 50->40% damage paradigm shift 10->16% chance to get a research when ejecting tech reaction inhibitor 11->13% mob health reduction recycling 1->0.5% health for 5 seconds up to 2.5% per mob kill at normal max health bug fixes
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70
todo.txt
70
todo.txt
@@ -1,14 +1,43 @@
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******************************************************** NEXT PATCH **************************************************
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new reactor boss: timeBoss - after taking some damage it speeds up the passage of time
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reactor level has big doors
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tech: propagator - 67% damage, lose 1/2 second of time when a mob dies
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nonrefundable tech show up in the pause menu
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time dilation field - move, jump, and fire 25% faster
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JUNK tech: closed timelike curve - spawn 5 field power ups, but every 12 seconds teleport a second into your future
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timeSkipBoss is back, maybe it will not cause bugs this time
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immune to harm unless player is inside horizon
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player loses time when inside horizon
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snake bosses are immune to harm until your remove their tail
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mob shields are 30% stronger
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time dilation: retrocausality automatically grabs power ups
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eternalism 50->40% damage
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paradigm shift 10->16% chance to get a research when ejecting tech
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reaction inhibitor 11->13% mob health reduction
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recycling 1->0.5% health for 5 seconds
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up to 2.5% per mob kill at normal max health
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bug fixes
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******************************************************** TODO ********************************************************
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make targeting skip invulnerable mobs
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drones, spores, harpoon, missiles?, mines, nail on death
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this helps beat snake boss
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spores are biggest issue
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let blocking instantly destroy the red orbitals? since they can't be deflected
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also mines on reactor level?
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also any bullet?
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BUG time skip probably led to player being able to move, and game not being paused for a few seconds while the death screen faded in
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also small chance it happened with rewind instead, but unlikely
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make one value to track all the +dmg effects that don't need dynamic calculations
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update it with a set damage function
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block manufacturing - molecular assembler tech
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Holding r-click will create a slowly increasing in size block, which will be thrown on release
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if a mob dies in skiptime it doesn't register?
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is this only for the ondeath event?
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so far, but needs more tests
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@@ -19,23 +48,9 @@ make MEE work with harm reduction
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how to nerf MEE
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maybe harm reduction could also reduce energy regen
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timeSkipBoss
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sends out waves of 60s time skip every 5 seconds?
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or 1 cycle skip every other cycle
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only active when player is inside range
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immune to harm outside range?
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simulation.timeSkip(60)
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skip every other cycle inside black holes?
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maybe run simulation.timeSkip(60) in a map
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in labs?
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reactor boss
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maybe run simulation.timeSkip(60) in a room in labs
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mob fires laser/bullets that timeSkip player
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maybe an effect when in range of the historyBoss
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JUNK tech simulation.timeSkip(60)
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add CPT graphics to simulation.timeSkip(60)
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for player
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tech requires eternalism - 2x time while choosing, gain more damage
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Currently, the mob just deals higher damage on impact, which is annoying although not hard to compete with nor unique
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By "redesign" I mean replacing instances of the regular mob, since the same code is used for the tiny red projectiles (I think) just add a new mob and remove the old one from the rotation
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@@ -51,7 +66,6 @@ About to explode: animation to dark red
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Exploding: several shockwaves from the explosion points and tiny trails given to the shrapnel for a second or two until they deaccelerate
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make laser gain damage and energy drain from fire delay tech
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wording? put it in the gun description
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@@ -62,8 +76,6 @@ pause time like invariant for other things...
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charging railgun
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charging anything?
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give retrocausality a short delay before it rewinds, so you can pick up powerups without going back
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tech expansion: should also make other fields do things
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how to make the description work
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change description based on your current field?
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@@ -733,23 +745,13 @@ possible names for tech
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nuclear pasta - hard matter in neutron star
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nonlocal
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fine-tuned universe
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eternalism https://en.wikipedia.org/wiki/Eternalism_(philosophy_of_time)
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axial motor
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hall effect thrusters
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spaghettification
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particle accelerator
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superluminal signalling
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NP-complete
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lenticular lens: is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown.
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a tutorial / lore intro
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needs to be optional so it doesn't slow experienced players
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put something on the intro map
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maybe a button triggers something
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rename ?
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health -> integrity, unity
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heal -> also integrity, unity
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p-zombie
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plot script:
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