planned obsolescence
bug fixes strong anthropic principle does 0.03599% more damage spores can stick to rotating blocks now probably fixed the new wormhole field while targeting a block -> crouch lock bug ceramic needles now correctly bypass shields needles fire 3 at a time with a short delay and no spread tech: planned obsolescence - 3x drone ammo, 1/3 drone nano-scale energy cost, but 53% reduced drone life span
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38
todo.txt
38
todo.txt
@@ -1,16 +1,19 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: electrostatic induction - foam bullets are attracted to nearby mobs
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bug fixes
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strong anthropic principle does 0.03599% more damage
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spores can stick to rotating blocks now
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probably fixed the new wormhole field while targeting a block -> crouch lock bug
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ceramic needles now correctly bypass shields
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portals on perplex map, now remove blocks that fall in
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new community map! coliseum by iNoobBoi
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needles fire 3 at a time with a short delay and no spread
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a few more tech can be refunded properly
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nonRefundable tech don't show up in the list of tech you have
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tech: planned obsolescence - 3x drone ammo, 1/3 drone nano-scale energy cost, but 53% reduced drone life span
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******************************************************** BUGS ********************************************************
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fix issue where you have to press z once to get copy to work for simulation.enableConstructMode()
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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not sure how to reproduce, but it happens often on the first draw
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mouse event e.which is deprecated
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@@ -22,9 +25,6 @@ fix door.isOpen actually meaning isClosed?
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wasn't able to understand bug after extensive testing
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had tech: complex spin statistics
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(a few times) wormhole teleportation can leave the player in a stuck jump state
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seems to be easily fixed, by porting, firing or something
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(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
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(always) is there a way to check if the player is stuck inside the map or block
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@@ -41,6 +41,20 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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mob vision: look at player history
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build a new type of attraction for mobs
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if mobs can't see player, they check to see if they can see where the player was in the history
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if mobs can't see player, they could check to see if they can find player in the past
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https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
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tech: chitin - take 50% less damage, reduce harm reduction by 5% after each collision
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Mob: "Tentacle": Sits on wall. Is a black blob. When you get near it, reaches out and grabs you, similar to wires. Does not deal damage.
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maybe it could be immune to damage? but it is spawned by an actual mob
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wormhole, or CPT tech: after taking damage teleport in direction of mouse
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after collision
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mob sniper: draw aim graphics before fire
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tech laser: photon - laser, but it can only move 100 pixels a cycle
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@@ -153,12 +167,6 @@ tech pilot wave: antigravity - blocks have no gravity for a few seconds after ex
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maybe they bounce too?
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maybe they explode?
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mob vision: look at player history
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build a new type of attraction for mobs
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if mobs can't see player, they check to see if they can see where the player was in the history
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if mobs can't see player, they could check to see if they can find player in the past
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https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
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wormhole - make it clear when the wormhole can and can't teleport to a location before the player clicks
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flavor - your bullets destroy blocks
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