planned obsolescence

bug fixes
  strong anthropic principle does 0.03599% more damage
  spores can stick to rotating blocks now
  probably fixed the new wormhole field while targeting a block -> crouch lock bug
  ceramic needles now correctly bypass shields

needles fire 3 at a time with a short delay and no spread

tech: planned obsolescence - 3x drone ammo, 1/3 drone nano-scale energy cost, but 53% reduced drone life span
This commit is contained in:
landgreen
2021-03-16 05:03:50 -07:00
parent 862a0ae9d0
commit 05fcb823b2
8 changed files with 554 additions and 507 deletions

View File

@@ -1,16 +1,19 @@
******************************************************** NEXT PATCH ********************************************************
tech: electrostatic induction - foam bullets are attracted to nearby mobs
bug fixes
strong anthropic principle does 0.03599% more damage
spores can stick to rotating blocks now
probably fixed the new wormhole field while targeting a block -> crouch lock bug
ceramic needles now correctly bypass shields
portals on perplex map, now remove blocks that fall in
new community map! coliseum by iNoobBoi
needles fire 3 at a time with a short delay and no spread
a few more tech can be refunded properly
nonRefundable tech don't show up in the list of tech you have
tech: planned obsolescence - 3x drone ammo, 1/3 drone nano-scale energy cost, but 53% reduced drone life span
******************************************************** BUGS ********************************************************
fix issue where you have to press z once to get copy to work for simulation.enableConstructMode()
you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
not sure how to reproduce, but it happens often on the first draw
mouse event e.which is deprecated
@@ -22,9 +25,6 @@ fix door.isOpen actually meaning isClosed?
wasn't able to understand bug after extensive testing
had tech: complex spin statistics
(a few times) wormhole teleportation can leave the player in a stuck jump state
seems to be easily fixed, by porting, firing or something
(always) make it so that when you are immune to harm you can either jump on mobs or you pass through them
(always) is there a way to check if the player is stuck inside the map or block
@@ -41,6 +41,20 @@ fix door.isOpen actually meaning isClosed?
******************************************************** TODO ********************************************************
mob vision: look at player history
build a new type of attraction for mobs
if mobs can't see player, they check to see if they can see where the player was in the history
if mobs can't see player, they could check to see if they can find player in the past
https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
tech: chitin - take 50% less damage, reduce harm reduction by 5% after each collision
Mob: "Tentacle": Sits on wall. Is a black blob. When you get near it, reaches out and grabs you, similar to wires. Does not deal damage.
maybe it could be immune to damage? but it is spawned by an actual mob
wormhole, or CPT tech: after taking damage teleport in direction of mouse
after collision
mob sniper: draw aim graphics before fire
tech laser: photon - laser, but it can only move 100 pixels a cycle
@@ -153,12 +167,6 @@ tech pilot wave: antigravity - blocks have no gravity for a few seconds after ex
maybe they bounce too?
maybe they explode?
mob vision: look at player history
build a new type of attraction for mobs
if mobs can't see player, they check to see if they can see where the player was in the history
if mobs can't see player, they could check to see if they can find player in the past
https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
wormhole - make it clear when the wormhole can and can't teleport to a location before the player clicks
flavor - your bullets destroy blocks