late game bot mods

balance: perimeter defense - 3% harm reduction for each bot (was 5%)

mod: network effect - 2% damage for each bot
mod: commodities exchange - canceling a power up gives 6 rerolls, ammo, or heals
This commit is contained in:
landgreen
2020-11-29 18:42:47 -08:00
parent 5782d82b8d
commit 05e7799417
6 changed files with 72 additions and 37 deletions

View File

@@ -1,14 +1,8 @@
*********** NEXT PATCH ***********
balance: perimeter defense - 3% harm reduction for each bot (was 5%)
all bot upgrade mods are improved by about 33%
mod superdeterminism - spawns 6 mods (was 3)
mod: futures exchange - canceling power ups increases duplication chance by 4%
mod: monte carlo experiment - spawn 2 mods, but you have a 50% chance to lose a random mod
requires duplication mods, not available in custom
mod: exchange symmetry - spawn 1 mod with double your normal duplication chance
requires duplication mods, not available in custom
mod: network effect - 2% damage for each bot
mod: commodities exchange - canceling a power up gives 6 rerolls, ammo, or heals
************** BUGS **************
@@ -30,8 +24,6 @@ mod: exchange symmetry - spawn 1 mod with double your normal duplication chance
************** TODO **************
mod: canceling a mod gun or field increases your duplication chance for all power up by 4%
in custom make a top bar that is fixed
use media rules to make the layout look nice