late game bot mods
balance: perimeter defense - 3% harm reduction for each bot (was 5%) mod: network effect - 2% damage for each bot mod: commodities exchange - canceling a power up gives 6 rerolls, ammo, or heals
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todo.txt
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todo.txt
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*********** NEXT PATCH ***********
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balance: perimeter defense - 3% harm reduction for each bot (was 5%)
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all bot upgrade mods are improved by about 33%
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mod superdeterminism - spawns 6 mods (was 3)
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mod: futures exchange - canceling power ups increases duplication chance by 4%
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mod: monte carlo experiment - spawn 2 mods, but you have a 50% chance to lose a random mod
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requires duplication mods, not available in custom
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mod: exchange symmetry - spawn 1 mod with double your normal duplication chance
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requires duplication mods, not available in custom
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mod: network effect - 2% damage for each bot
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mod: commodities exchange - canceling a power up gives 6 rerolls, ammo, or heals
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************** BUGS **************
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@@ -30,8 +24,6 @@ mod: exchange symmetry - spawn 1 mod with double your normal duplication chance
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************** TODO **************
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mod: canceling a mod gun or field increases your duplication chance for all power up by 4%
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in custom make a top bar that is fixed
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use media rules to make the layout look nice
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