late game bot mods
balance: perimeter defense - 3% harm reduction for each bot (was 5%) mod: network effect - 2% damage for each bot mod: commodities exchange - canceling a power up gives 6 rerolls, ammo, or heals
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@@ -479,7 +479,7 @@ const mech = {
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if (mod.isSlowFPS) dmg *= 0.85
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if (mod.isPiezo) dmg *= 0.85
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if (mod.isHarmReduce && mech.fieldUpgrades[mech.fieldMode].name === "negative mass field" && mech.isFieldActive) dmg *= 0.6
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if (mod.isBotArmor) dmg *= 0.95 ** mod.totalBots()
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if (mod.isBotArmor) dmg *= 0.97 ** mod.totalBots()
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if (mod.isHarmArmor && mech.lastHarmCycle + 600 > mech.cycle) dmg *= 0.5;
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if (mod.isNoFireDefense && mech.cycle > mech.fireCDcycle + 120) dmg *= 0.6
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if (mod.energyRegen === 0) dmg *= 0.4 //0.22 + 0.78 * mech.energy //77% damage reduction at zero energy
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