grapple stuff

grappling hook - small quality of life improvements
  about 30% larger, and a new shape (does more damage as a result)
  continues past mobs after hitting them instead of retracting
  pulls faster even at close range
  sticks into walls more reliably
  returns to you when you let go of fire, even when stuck
  loses ammo less often
  drains energy as it pulls

JUNK tech: Mech v4.48 - open a portal to a primordial version of reality (an old scratch game I wrote)
JUNK tech: harvest - convert all the mobs on this level into ammo
pause menu stats are a bit different
This commit is contained in:
landgreen
2022-02-27 06:55:30 -08:00
parent 1ca00d3598
commit 05dbd63a50
10 changed files with 289 additions and 224 deletions

View File

@@ -1,28 +1,44 @@
******************************************************** NEXT PATCH **************************************************
tech grappling hook - can attack to walls and pull you towards the walls
harpoon extends farther as you hold down fire, but no longer has auto-steering
mobs do 4% less harm per difficulty level
railgun/harpoon auto-targeting is smarter at long distances with multiple small targets
but it still has trouble with moving targets
booby trap only has a 100 -> 50% chance to drop a mine when picking up power ups
added fallback for browsers that don't allow local storage
grappling hook - small quality of life improvements
about 30% larger, and a new shape (does more damage as a result)
continues past mobs after hitting them instead of retracting
pulls faster even at close range
sticks into walls more reliably
returns to you when you let go of fire, even when stuck
loses ammo less often
drains energy as it pulls
JUNK tech: Mech v4.48 - open a portal to a primordial version of reality (an old scratch game I wrote)
JUNK tech: harvest - convert all the mobs on this level into ammo
pause menu stats are a bit different
******************************************************** TODO ********************************************************
grappling hook
new shape, different from harpoon
how to draw convex?
composite
draw the hook part directly
fire delay reduction doesn't have much effect
tech: give harm immunity while being pulled?
make not stack with alternator? so no energy regen
tech: give no collisions, like boson composite while attached to harpoon
make not stack with alternator? so no energy regen
this was annoying to code, but probably doable
draw the hook part directly
two backwards angled spikes near the front
give player more control over motion while hanging and retracting
reduce friction effects so player swing around?
up down left right push player around?
lengthen and shrink the rope length?
scale velocity dampening with distance to grapple
get induction furnace working?
I'm not a fan of this tech, I'd be happy if it was basic harpoon only
scale velocity dampening with distance to grapple?
tech that does less damage the more tech you have?
tech.totalCount
add coyote jump
log game m.cycle when last on ground
for jump check if game cycle is < last on ground cycle -2
setting to remove UI, except health bar
except active gun? to see ammo
checkbox in pause and in settings
tech - Plasma railgun
like foam, or phonon?
@@ -34,10 +50,6 @@ pause time like invariant for other things...
bug - url sharing still broken sometimes
setting to remove UI, except health bar
except active gun? to see ammo
checkbox in pause and in settings
+damage for each different bot type you have
disables bot upgrades?