grapple stuff
grappling hook - small quality of life improvements about 30% larger, and a new shape (does more damage as a result) continues past mobs after hitting them instead of retracting pulls faster even at close range sticks into walls more reliably returns to you when you let go of fire, even when stuck loses ammo less often drains energy as it pulls JUNK tech: Mech v4.48 - open a portal to a primordial version of reality (an old scratch game I wrote) JUNK tech: harvest - convert all the mobs on this level into ammo pause menu stats are a bit different
This commit is contained in:
85
js/tech.js
85
js/tech.js
@@ -4831,7 +4831,7 @@ const tech = {
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},
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{
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name: "booby trap",
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description: "<strong>50%</strong> chance to drop a <strong>mine</strong> from <strong>power ups</strong><br><strong>+50%</strong> <strong class='color-j'>JUNK</strong> to the potential <strong class='color-m'>tech</strong> pool",
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description: "<strong>60%</strong> chance to drop a <strong>mine</strong> from <strong>power ups</strong><br><strong>+46%</strong> <strong class='color-j'>JUNK</strong> to the potential <strong class='color-m'>tech</strong> pool",
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isGunTech: true,
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maxCount: 1,
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count: 0,
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@@ -4844,7 +4844,7 @@ const tech = {
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effect() {
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tech.isMineDrop = true;
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if (tech.isMineDrop) b.mine(m.pos, { x: 0, y: 0 }, 0)
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this.refundAmount += tech.addJunkTechToPool(0.5)
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this.refundAmount += tech.addJunkTechToPool(0.46)
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},
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refundAmount: 0,
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remove() {
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@@ -5557,7 +5557,7 @@ const tech = {
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// },
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{
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name: "grappling hook",
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description: `<strong>harpoons</strong> attach to the <strong>map</strong> and pull you in<br><strong>rope</strong> extends much <strong>farther</strong> while you hold fire`,
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description: `<strong>harpoons</strong> attach to the <strong>map</strong> and pull you in<br>your <strong>rope</strong> extends while holding <strong>fire</strong>`,
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isGunTech: true,
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maxCount: 1,
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count: 0,
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@@ -5582,6 +5582,46 @@ const tech = {
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}
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}
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},
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// {
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// name: "exchange interaction",
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// description: `<strong>immune</strong> to <strong class='color-harm'>harm</strong> while <strong>grappling</strong>`,
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// // link: `<a target="_blank" href='https://en.wikipedia.org/wiki/Boson' class="link">boson</a>`,
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// isGunTech: true,
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// maxCount: 1,
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// count: 0,
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// frequency: 2,
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// frequencyDefault: 2,
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// allowed() {
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// return tech.isGrapple && !tech.isRailEnergyGain
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// },
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// requires: "grappling hook, not alternator",
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// effect() {
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// tech.isIntangibleGrapple = true;
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// },
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// remove() {
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// tech.isIntangibleGrapple = false
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// }
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// },
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// {
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// name: "boson quasiparticles",
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// description: `<strong>intangible</strong> to <strong class='color-block'>blocks</strong> and mobs while <strong>grappling</strong><br>passing through <strong>shields</strong> drains your <strong class='color-f'>energy</strong>`,
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// link: `<a target="_blank" href='https://en.wikipedia.org/wiki/Boson' class="link">boson</a>`,
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// isGunTech: true,
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// maxCount: 1,
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// count: 0,
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// frequency: 2,
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// frequencyDefault: 2,
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// allowed() {
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// return tech.isGrapple && !tech.isRailEnergyGain
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// },
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// requires: "grappling hook, not alternator",
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// effect() {
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// tech.isIntangibleGrapple = true;
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// },
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// remove() {
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// tech.isIntangibleGrapple = false
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// }
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// },
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{
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name: "alternator",
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description: "<strong>harpoon</strong> and <strong>grappling hook</strong> drain no <strong class='color-f'>energy</strong><br><strong>railgun</strong> generates <strong class='color-f'>energy</strong>", //as they <strong>retract</strong><br><strong>crouch</strong> firing <strong>harpoon</strong> generates <strong class='color-f'>energy</strong>",
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@@ -7476,6 +7516,27 @@ const tech = {
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},
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remove() {}
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},
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{
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name: "harvest",
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description: "convert all the mobs on this level into <strong class='color-ammo'>ammo</strong>",
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maxCount: 1,
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count: 0,
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frequency: 0,
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frequencyDefault: 0,
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isJunk: true,
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isNonRefundable: true,
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allowed() {
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return true
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},
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requires: "",
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effect() {
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for (let i = 0, len = mob.length; i < len; i++) {
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powerUps.directSpawn(mob[i].position.x, mob[i].position.y, "ammo");
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mob[i].death();
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}
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},
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remove() {}
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},
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{
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name: "brainstorm",
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description: "the <strong class='color-m'>tech</strong> choice menu <strong>randomizes</strong><br>every <strong>0.5</strong> seconds for <strong>10</strong> seconds",
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@@ -7611,6 +7672,21 @@ const tech = {
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if (this.count) m.look = m.lookDefault
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}
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},
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{
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name: "Mech v4.48",
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description: `open a portal to a primordial version of reality`,
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maxCount: 1,
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count: 0,
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frequency: 0,
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isNonRefundable: true,
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isJunk: true,
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allowed() { return true },
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requires: "",
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effect() {
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window.open('https://scratch.mit.edu/projects/14005697/fullscreen/', '_blank')
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},
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remove() {}
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},
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{
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name: "planetesimals",
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description: `play <strong>planetesimals</strong> <em style = 'font-size:80%;'>(an asteroids-like game)</em><br>clear <strong>levels</strong> in <strong>planetesimals</strong> to spawn <strong class='color-m'>tech</strong><br>if you <strong style="color:red;">die</strong> in <strong>planetesimals</strong> you <strong style="color:red;">die</strong> in <strong>n-gon</strong>`,
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@@ -9411,5 +9487,6 @@ const tech = {
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isTimeCrystals: null,
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isGroundState: null,
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isRailGun: null,
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isGrapple: null
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isGrapple: null,
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// isIntangibleGrapple: null
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}
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