rest frame
health background finally updates to show max health changes tech: rest frame is removed tech: inertial frame - gain 66% fire rate, but you can't fire when moving tech: dead reckoning - when at rest do 33% more damage requires inertial frame tech: Galilean group - when at rest take 50% less harm requires inertial frame
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@@ -523,10 +523,11 @@ const simulation = {
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tech.plasmaBotCount = 0;
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tech.missileBotCount = 0;
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b.setFireMethod()
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b.setFireCD();
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simulation.updateTechHUD();
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powerUps.totalPowerUps = 0;
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powerUps.research.research = 0;
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powerUps.research.count = 0;
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mech.setFillColors();
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// mech.maxHealth = 1
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// mech.maxEnergy = 1
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@@ -539,10 +540,6 @@ const simulation = {
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simulation.makeGunHUD();
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simulation.lastLogTime = 0;
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level.onLevel = 0;
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level.levelsCleared = 0;
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//resetting difficulty
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