rest frame

health background finally updates to show max health changes

tech: rest frame is removed
tech: inertial frame - gain 66% fire rate, but you can't fire when moving
tech: dead reckoning - when at rest do 33% more damage
  requires inertial frame
tech: Galilean group - when at rest take 50% less harm
  requires inertial frame
This commit is contained in:
landgreen
2021-01-11 14:00:01 -08:00
parent a573f42366
commit 059e133667
9 changed files with 185 additions and 102 deletions

View File

@@ -56,7 +56,7 @@ const powerUps = {
simulation.makeTextLog(`powerUps.tech.length: ${Math.max(0,powerUps.tech.lastTotalChoices - powerUps.tech.banishLog.length)}`)
}
}
if (tech.manyWorlds && powerUps.research.research === 0) {
if (tech.manyWorlds && powerUps.research.count === 0) {
for (let i = 0; i < 2; i++) powerUps.spawn(mech.pos.x + 40 * (Math.random() - 0.5), mech.pos.y + 40 * (Math.random() - 0.5), "research", false);
}
document.getElementById("choose-grid").style.display = "none"
@@ -70,7 +70,7 @@ const powerUps = {
requestAnimationFrame(cycle);
},
research: {
research: 0,
count: 0,
name: "research",
color: "#f7b",
size() {
@@ -80,17 +80,17 @@ const powerUps = {
powerUps.research.changeRerolls(1)
},
changeRerolls(amount) {
powerUps.research.research += amount
if (powerUps.research.research < 0) {
powerUps.research.research = 0
} else {
simulation.makeTextLog(`powerUps.research.research <span class='color-symbol'>+=</span> ${amount}`) // <br>${powerUps.research.research}
if (amount !== 0) {
powerUps.research.count += amount
if (powerUps.research.count < 0) {
powerUps.research.count = 0
} else {
simulation.makeTextLog(`powerUps.research.count <span class='color-symbol'>+=</span> ${amount}`) // <br>${powerUps.research.count}
}
}
if (tech.isRerollBots) {
const limit = 5
for (; powerUps.research.research > limit - 1; powerUps.research.research -= limit) {
for (; powerUps.research.count > limit - 1; powerUps.research.count -= limit) {
b.randomBot()
if (tech.renormalization) {
for (let i = 0; i < limit; i++) {
@@ -103,11 +103,11 @@ const powerUps = {
}
}
if (tech.isDeathAvoid && document.getElementById("tech-anthropic")) {
document.getElementById("tech-anthropic").innerHTML = `-${powerUps.research.research}`
document.getElementById("tech-anthropic").innerHTML = `-${powerUps.research.count}`
}
if (tech.renormalization && Math.random() < 0.37 && amount < 0) powerUps.spawn(mech.pos.x, mech.pos.y, "research");
if (tech.isRerollHaste) {
if (powerUps.research.research === 0) {
if (powerUps.research.count === 0) {
tech.researchHaste = 0.66;
b.setFireCD();
} else {
@@ -119,7 +119,7 @@ const powerUps = {
use(type) { //runs when you actually research a list of selections, type can be field, gun, or tech
powerUps.research.changeRerolls(-1)
// simulation.makeTextLog(`<span class='color-var'>mech</span>.<span class='color-r'>research</span><span class='color-symbol'>--</span>
// <br>${powerUps.research.research}`)
// <br>${powerUps.research.count}`)
if (tech.isBanish && type === 'tech') { // banish researched tech
const banishLength = tech.isDeterminism ? 1 : 3 + tech.isExtraChoice * 2
if (powerUps.tech.choiceLog.length > banishLength || powerUps.tech.choiceLog.length === banishLength) { //I'm not sure this check is needed
@@ -248,12 +248,12 @@ const powerUps = {
powerUps.field.choiceLog.push(choice2)
powerUps.field.choiceLog.push(choice3)
if (powerUps.research.research) {
if (powerUps.research.count) {
text += `<div class="choose-grid-module" onclick="powerUps.research.use('field')"><div class="grid-title"> <span style="position:relative;">`
for (let i = 0, len = Math.min(powerUps.research.research, 30); i < len; i++) text += `<div class="circle-grid research" style="position:absolute; top:0; left:${(18 - len*0.3)*i}px ;opacity:0.8; border: 1px #fff solid;"></div>`
for (let i = 0, len = Math.min(powerUps.research.count, 30); i < len; i++) text += `<div class="circle-grid research" style="position:absolute; top:0; left:${(18 - len*0.3)*i}px ;opacity:0.8; border: 1px #fff solid;"></div>`
text += `</span><span class='research-select'>research</span></div></div>`
}
//(${powerUps.research.research})
//(${powerUps.research.count})
// text += `<div style = 'color:#fff'>${simulation.SVGrightMouse} activate the shield with the right mouse<br>fields shield you from damage <br>and let you pick up and throw blocks</div>`
document.getElementById("choose-grid").innerHTML = text
powerUps.showDraft();
@@ -358,11 +358,11 @@ const powerUps = {
powerUps.tech.choiceLog.push(choice1)
powerUps.tech.choiceLog.push(choice2)
powerUps.tech.choiceLog.push(choice3)
// if (powerUps.research.research) text += `<div class="choose-grid-module" onclick="powerUps.research.use('tech')"><div class="grid-title"><div class="circle-grid research"></div> &nbsp; research <span class="research-select">${powerUps.research.research}</span></div></div>`
// if (powerUps.research.count) text += `<div class="choose-grid-module" onclick="powerUps.research.use('tech')"><div class="grid-title"><div class="circle-grid research"></div> &nbsp; research <span class="research-select">${powerUps.research.count}</span></div></div>`
if (powerUps.research.research) {
if (powerUps.research.count) {
text += `<div class="choose-grid-module" onclick="powerUps.research.use('tech')"><div class="grid-title"> <span style="position:relative;">`
for (let i = 0, len = Math.min(powerUps.research.research, 30); i < len; i++) text += `<div class="circle-grid research" style="position:absolute; top:0; left:${(18 - len*0.3)*i}px ;opacity:0.8; border: 1px #fff solid;"></div>`
for (let i = 0, len = Math.min(powerUps.research.count, 30); i < len; i++) text += `<div class="circle-grid research" style="position:absolute; top:0; left:${(18 - len*0.3)*i}px ;opacity:0.8; border: 1px #fff solid;"></div>`
text += `</span><span class='research-select'>research</span></div></div>`
}
@@ -445,10 +445,10 @@ const powerUps = {
powerUps.gun.choiceLog.push(choice1)
powerUps.gun.choiceLog.push(choice2)
powerUps.gun.choiceLog.push(choice3)
// if (powerUps.research.research) text += `<div class="choose-grid-module" onclick="powerUps.research.use('gun')"><div class="grid-title"><div class="circle-grid research"></div> &nbsp; research <span class="research-select">${powerUps.research.research}</span></div></div>`
if (powerUps.research.research) {
// if (powerUps.research.count) text += `<div class="choose-grid-module" onclick="powerUps.research.use('gun')"><div class="grid-title"><div class="circle-grid research"></div> &nbsp; research <span class="research-select">${powerUps.research.count}</span></div></div>`
if (powerUps.research.count) {
text += `<div class="choose-grid-module" onclick="powerUps.research.use('gun')"><div class="grid-title"> <span style="position:relative;">`
for (let i = 0, len = Math.min(powerUps.research.research, 30); i < len; i++) text += `<div class="circle-grid research" style="position:absolute; top:0; left:${(18 - len*0.3)*i}px ;opacity:0.8; border: 1px #fff solid;"></div>`
for (let i = 0, len = Math.min(powerUps.research.count, 30); i < len; i++) text += `<div class="circle-grid research" style="position:absolute; top:0; left:${(18 - len*0.3)*i}px ;opacity:0.8; border: 1px #fff solid;"></div>`
text += `</span><span class='research-select'>research</span></div></div>`
}
// console.log(powerUps.gun.choiceLog)