rest frame
health background finally updates to show max health changes tech: rest frame is removed tech: inertial frame - gain 66% fire rate, but you can't fire when moving tech: dead reckoning - when at rest do 33% more damage requires inertial frame tech: Galilean group - when at rest take 50% less harm requires inertial frame
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@@ -82,7 +82,7 @@ const level = {
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powerUps.spawn(mech.pos.x + 60 * (Math.random() - 0.5), mech.pos.y + 60 * (Math.random() - 0.5), "heal", false);
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}
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if (tech.isPerpetualStun) {
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for (let i = 0; i < mob.length; i++) mobs.statusStun(mob[i], 60 * 8)
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for (let i = 0; i < mob.length; i++) mobs.statusStun(mob[i], 600)
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}
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if (tech.isGunCycle) {
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b.inventoryGun++;
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