rest frame
health background finally updates to show max health changes tech: rest frame is removed tech: inertial frame - gain 66% fire rate, but you can't fire when moving tech: dead reckoning - when at rest do 33% more damage requires inertial frame tech: Galilean group - when at rest take 50% less harm requires inertial frame
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@@ -186,7 +186,7 @@ const build = {
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<br><strong><em>fire delay</em></strong> decrease: ${((1-b.fireCD)*100).toFixed(0)}%
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<br><strong class='color-dup'>duplication</strong> chance: ${(Math.min(1,tech.duplicationChance())*100).toFixed(0)}%
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<br>
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<br><strong class='color-r'>research</strong>: ${powerUps.research.research}
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<br><strong class='color-r'>research</strong>: ${powerUps.research.count}
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<br><strong class='color-h'>health</strong>: (${(mech.health*100).toFixed(0)} / ${(mech.maxHealth*100).toFixed(0)}) <strong class='color-f'>energy</strong>: (${(mech.energy*100).toFixed(0)} / ${(mech.maxEnergy*100).toFixed(0)})
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<br>position: (${player.position.x.toFixed(1)}, ${player.position.y.toFixed(1)}) velocity: (${player.velocity.x.toFixed(1)}, ${player.velocity.y.toFixed(1)})
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<br>mouse: (${simulation.mouseInGame.x.toFixed(1)}, ${simulation.mouseInGame.y.toFixed(1)}) mass: ${player.mass.toFixed(1)}
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