horizontal flip
levels are now randomly flipped horizontally
removed spawn.boost( from n-gon
make boosts with these commands:
const boost1 = level.boost(2550, 1500, 1700) //x,y, boost height
const boost2 = level.boost(-3400, -2050, 3000)
level.custom = () => {
boost1.query();
boost2.query();
also you don't have to draw the boosts any more, the query command does it for you
This commit is contained in:
51
todo.txt
51
todo.txt
@@ -1,11 +1,15 @@
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******************************************************** NEXT PATCH ********************************************************
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added 50% chance for elevators on warehouse level
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levels are now randomly flipped horizontally
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metamaterial cloaking now does 300% more damage if a mob has not died in the last 4 seconds
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removed: tech: combinatorial optimization - increase damage by 66% if a mob hasn't died in the last 5 seconds
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fixed bug with experiment not loading tech
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removed spawn.boost( from n-gon
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make boosts with these commands:
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const boost1 = level.boost(2550, 1500, 1700) //x,y, boost height
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const boost2 = level.boost(-3400, -2050, 3000)
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level.custom = () => {
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boost1.query();
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boost2.query();
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also you don't have to draw the boosts any more, the query command does it for you
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******************************************************** BUGS ********************************************************
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@@ -16,11 +20,7 @@ figure out how to undo ship mode
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Why does micro-extruder lag so much
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blue triangle boss can move backwards and aim away from you if set up properly
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HTML build system looks bad since tech does grey out
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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not sure how to reproduce, but it happens often on the first draw
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issues with dot product probably, but might not be worth fixing
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mouse event e.which is deprecated
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@@ -35,8 +35,14 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** TODO ********************************************************
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MACHOs might clash with cloaking field graphic
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buttons can now on/off boosts
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drones should check for power ups even if there are mobs nearby
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but not travel towards power ups
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Weak Anthropic Principle: you get a second chance at life, but now the game has falling damage!
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tech: supersaturation is buffed but add falling damage
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tech: increase health and remove air control
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things to avoid when designing a map:
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avoid a single path through the map
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@@ -51,31 +57,15 @@ avoid large flat areas; this doesn't produce fun combat
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instead produce complex places for the player to hide
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break these rules when its important to make a statement in your level
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flip left right on some maps
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some mobs use the original x parameter in their loop, but it doesn't get flipped
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manually edit each mob's logic
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finalBoss, shooters?
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tech: supersaturation is buffed but add falling damage
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mob: molecule shapes - 2 separate mobs joined by a bond
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use constraints: just spawn 2x or 3x groupings
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low friction so they can spin around
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spin when attacking player?
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increase constraint length when attacking
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make most future tech for guns / fields
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tech: mine - fire the mine into where you were in the past
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maybe it could check all your past locations and explode there if there is something in range
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tech: increase health and harm taken
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remove air control
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negative tech aspect, junk , experiment?
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tech: use the ability for power ups to have custom code
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(note: this code is half way done, it just needs to be completed)
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attracted to player
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@@ -85,10 +75,6 @@ tech: use the ability for power ups to have custom code
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tech: wormhole through walls?
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pause should show the last in game console message
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general idea: let the player use research more like money
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spend it to do things
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buff some special tech and add a research cost
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tech: picking up heal power ups when at full health does harm equal to the heal values
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benefit on pick up:
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@@ -105,8 +91,6 @@ nail-gun, or ....
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current location or location when fired?
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explode when turning back
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Tech: "Quantum Tunneling" Foam travels through blocks and walls 50% faster.
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make a tech that improves all charge guns
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for: pulse, foam, rail gun
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effect:
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@@ -121,7 +105,6 @@ apply the new gun.do functions to other guns
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works similar to foam
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performance issues?
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tech plasma field - plasma field becomes an aoe damage field with the same radius
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200% more energy drain, 100% more damage
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draw a square (or two) that rapidly spins
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