wave beam

some wave beam bug fixes and balance

tech: stationary action - slower wave beam but more damage
This commit is contained in:
landgreen
2021-05-02 05:22:54 -07:00
parent 63832cd137
commit 04f29052a9
5 changed files with 41 additions and 58 deletions

View File

@@ -1,23 +1,11 @@
******************************************************** NEXT PATCH ********************************************************
community level crossfire has been nerfed a bit
**wave beam rework**
removed tech: wave packet (this is now the default mode of wave beam)
tech: imaginary number - 50% more damage, but the wave is a single strand
tech: bound state - wave bullets reflect backwards 2 times
now stacks 9 times and works with phase velocity
tech: jabbering - wave beam fires another packet if you hold fire
also increases wave damage by 25%
some wave beam bug fixes and balance
tech: stationary action - slower wave beam but more damage
******************************************************** BUGS ********************************************************
wave beam shouldn't hit level.boost
increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
@@ -64,13 +52,6 @@ nail-gun, or ....
Tech: "Quantum Tunneling" Foam travels through blocks and walls 50% faster.
wave beam needs another tech
bullets slowly get bigger?
also increase collision detection range
reduce ammo, increase damage
longitudinal vibration, increase damage
make a tech that improves all charge guns
for: pulse, foam, rail gun
effect: