wave beam
some wave beam bug fixes and balance tech: stationary action - slower wave beam but more damage
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23
todo.txt
23
todo.txt
@@ -1,23 +1,11 @@
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******************************************************** NEXT PATCH ********************************************************
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community level crossfire has been nerfed a bit
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**wave beam rework**
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removed tech: wave packet (this is now the default mode of wave beam)
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tech: imaginary number - 50% more damage, but the wave is a single strand
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tech: bound state - wave bullets reflect backwards 2 times
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now stacks 9 times and works with phase velocity
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tech: jabbering - wave beam fires another packet if you hold fire
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also increases wave damage by 25%
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some wave beam bug fixes and balance
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tech: stationary action - slower wave beam but more damage
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******************************************************** BUGS ********************************************************
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wave beam shouldn't hit level.boost
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increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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@@ -64,13 +52,6 @@ nail-gun, or ....
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Tech: "Quantum Tunneling" Foam travels through blocks and walls 50% faster.
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wave beam needs another tech
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bullets slowly get bigger?
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also increase collision detection range
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reduce ammo, increase damage
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longitudinal vibration, increase damage
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make a tech that improves all charge guns
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for: pulse, foam, rail gun
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effect:
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