wave beam
some wave beam bug fixes and balance tech: stationary action - slower wave beam but more damage
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@@ -20,11 +20,11 @@ const level = {
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// b.giveGuns("laser")
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// tech.isExplodeRadio = true
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// for (let i = 0; i < 9; i++) tech.giveTech("auto-loading heuristics")
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// for (let i = 0; i < 2; i++) tech.giveTech("bound state")
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// for (let i = 0; i < 9; i++) tech.giveTech("bound state")
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// for (let i = 0; i < 9; i++) tech.giveTech("jabbering")
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// tech.giveTech("phase velocity")
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// tech.giveTech("imaginary number")
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// tech.giveTech("Bayesian statistics")
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// tech.giveTech("imaginary")
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// for (let i = 0; i < 9; i++) tech.giveTech("stationary action")
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// tech.isExplodeRadio = true;
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// tech.isMineSentry = true
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