restitution

several new junk tech

unified field theory: now cycles fields after you click the field box when paused

tech: restitution - mobs killed by blocks spawn power ups
tech: inelastic collision - 60% harm reduction when holding a block
This commit is contained in:
landgreen
2021-02-09 05:46:43 -08:00
parent dc94bf871d
commit 045039171e
11 changed files with 201 additions and 75 deletions

View File

@@ -1,10 +1,10 @@
******************************************************** NEXT PATCH ********************************************************
several new junk tech
tech change: commodities exchange 6 -> 8 power ups on cancel
tech change: MIRV - doesn't reduce the missile size as much, has a better missile spread, and a very short fire delay
unified field theory: now cycles fields after you click the field box when paused
tech: replication - gain 8% duplication, but add in 10 junk tech to the pool
added several new junk tech (18 possible junk tech now)
tech: restitution - mobs killed by blocks spawn power ups
tech: inelastic collision - 60% harm reduction when holding a block
******************************************************** BUGS ********************************************************
@@ -34,6 +34,21 @@ use the floor of portal sensor on the player? to unstuck player
******************************************************** TODO ********************************************************
holding a block gives some defense
can still block?
just make the block more transparent so it's clear you can't block
When you beat the boss without lore the output thing should read simulation complete, processing results, terminating simulation
shutdown progress: 0%
And count up by ten to 100% before you die, so that players know they won and don't think theyre stuck or something, and so its not surprising when you die
Additionally, a stats screen would be nice. Like when you die, and it fades to white, output reads simulation result: failure (or success if you beat the boss)
Then reads some stats like kills, tech picked up, research picked up, damage dealt/taken, etc
tech fire gun in the future
laser doesn't work because of draw, needs to be a bullet
foam? shotgun?
@@ -44,12 +59,6 @@ tech fire gun in the future
setTimeout(() => {
}, 1000);
historyBoss needs legs?
unified field theory is too weak
fill energy make immune to damage on swap?
tech: when you switch guns switch a random bot to a different bot. If the bot you had was upgraded the new one will be too.
or switch all bots