restitution
several new junk tech unified field theory: now cycles fields after you click the field box when paused tech: restitution - mobs killed by blocks spawn power ups tech: inelastic collision - 60% harm reduction when holding a block
This commit is contained in:
29
todo.txt
29
todo.txt
@@ -1,10 +1,10 @@
|
||||
******************************************************** NEXT PATCH ********************************************************
|
||||
several new junk tech
|
||||
|
||||
tech change: commodities exchange 6 -> 8 power ups on cancel
|
||||
tech change: MIRV - doesn't reduce the missile size as much, has a better missile spread, and a very short fire delay
|
||||
unified field theory: now cycles fields after you click the field box when paused
|
||||
|
||||
tech: replication - gain 8% duplication, but add in 10 junk tech to the pool
|
||||
added several new junk tech (18 possible junk tech now)
|
||||
tech: restitution - mobs killed by blocks spawn power ups
|
||||
tech: inelastic collision - 60% harm reduction when holding a block
|
||||
|
||||
******************************************************** BUGS ********************************************************
|
||||
|
||||
@@ -34,6 +34,21 @@ use the floor of portal sensor on the player? to unstuck player
|
||||
|
||||
******************************************************** TODO ********************************************************
|
||||
|
||||
holding a block gives some defense
|
||||
can still block?
|
||||
just make the block more transparent so it's clear you can't block
|
||||
|
||||
|
||||
When you beat the boss without lore the output thing should read simulation complete, processing results, terminating simulation
|
||||
shutdown progress: 0%
|
||||
And count up by ten to 100% before you die, so that players know they won and don't think theyre stuck or something, and so its not surprising when you die
|
||||
|
||||
Additionally, a stats screen would be nice. Like when you die, and it fades to white, output reads simulation result: failure (or success if you beat the boss)
|
||||
Then reads some stats like kills, tech picked up, research picked up, damage dealt/taken, etc
|
||||
|
||||
|
||||
|
||||
|
||||
tech fire gun in the future
|
||||
laser doesn't work because of draw, needs to be a bullet
|
||||
foam? shotgun?
|
||||
@@ -44,12 +59,6 @@ tech fire gun in the future
|
||||
setTimeout(() => {
|
||||
}, 1000);
|
||||
|
||||
|
||||
historyBoss needs legs?
|
||||
|
||||
unified field theory is too weak
|
||||
fill energy make immune to damage on swap?
|
||||
|
||||
tech: when you switch guns switch a random bot to a different bot. If the bot you had was upgraded the new one will be too.
|
||||
or switch all bots
|
||||
|
||||
|
||||
Reference in New Issue
Block a user