restitution
several new junk tech unified field theory: now cycles fields after you click the field box when paused tech: restitution - mobs killed by blocks spawn power ups tech: inelastic collision - 60% harm reduction when holding a block
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@@ -20,7 +20,8 @@ const level = {
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// tech.isExplodeRadio = true
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// for (let i = 0; i < 1; i++) tech.giveTech("dynamo-bot")
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// tech.giveTech("supercritical fission")
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// tech.giveTech("irradiated nails")
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// tech.giveTech("CPT reversal")
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// tech.giveTech("causality bombs")
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// tech.giveTech("cardinality")
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// tech.giveTech("Bayesian statistics")
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// tech.isExplodeRadio = true;
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@@ -30,6 +31,7 @@ const level = {
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// tech.giveTech("missile-bot")
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// tech.giveTech("nail-bot")
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// for (let i = 0; i < 15; i++) tech.giveTech("plasma jet")
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// tech.isBlockPowerUps = true;
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level.intro(); //starting level
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// level.testing(); //not in rotation
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@@ -1052,7 +1054,8 @@ const level = {
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// spawn.boost(1500, 0, 900);
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// spawn.starter(1900, -500, 200) //big boy
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spawn.historyBoss(1900, -500)
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spawn.starter(1900, -500)
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// spawn.historyBoss(1900, -500)
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// spawn.sneaker(2900, -500)
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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