diff --git a/js/bullets.js b/js/bullets.js
index cc25883..3ea8a87 100644
--- a/js/bullets.js
+++ b/js/bullets.js
@@ -22,7 +22,7 @@ const b = {
b.modNoAmmo = 0;
b.modBulletsLastLonger = 1;
b.modIsImmortal = false;
- b.modSpores = false;
+ b.modSpores = 0;
for (let i = 0; i < b.mods.length; i++) {
b.mods[i].have = false;
}
@@ -105,10 +105,10 @@ const b = {
},
{
name: "Zoospore Vector",
- description: "when an enemy dies it has a 40% chance to release a spore",
+ description: "when an enemy dies it has a 50% chance to release a spore",
have: false,
effect: () => {
- b.modSpores = true; //good late game
+ b.modSpores = 0.5; //good late game maybe?
}
},
// () => {
diff --git a/js/mobs.js b/js/mobs.js
index 201c50a..3774531 100644
--- a/js/mobs.js
+++ b/js/mobs.js
@@ -917,7 +917,7 @@ const mobs = {
this.alive = false;
if (this.dropPowerUp) {
powerUps.spawnRandomPowerUp(this.position.x, this.position.y, this.mass, radius);
- if (b.modSpores && Math.random() < 0.4) b.spore(this) //spawn drone
+ if (Math.random() < b.modSpores) b.spore(this) //spawn drone
}
},