seePlayerByHistory
blinkBoss - teleports after you, drops grenades after each teleport sneaker (the stealthy black pentagons) - decloaks slower, moves slower, is smaller, has more health some mobs can now sense you by "smelling" where you were they check for a clear line of sight with your last 10 seconds of history snakeBoss, blinkBoss, sneaker extra bosses no longer spawn on final level beating the final boss clears mobs that spawn after a mob dies, like powerUpBoss phonon and isotropic radiator range reduced about 10%
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@@ -1462,7 +1462,8 @@ const m = {
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},
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fieldUpgrades: [{
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name: "field emitter",
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description: "use <strong class='color-f'>energy</strong> to <strong>deflect</strong> mobs,<br><strong>grab</strong> power ups, and <strong>throw</strong> <strong class='color-block'>blocks</strong><br>regen <strong>6</strong> <strong class='color-f'>energy</strong> per second",
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description: "regen <strong>6</strong> <strong class='color-f'>energy</strong> per second<br>use it to <strong>deflect</strong> mobs and <strong>throw</strong> <strong class='color-block'>blocks</strong><br><strong class='color-f'>energy</strong> regen disabled if immune to <strong class='color-harm'>harm</strong>",
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// description: "use <strong class='color-f'>energy</strong> to <strong>deflect</strong> mobs,<br><strong>grab</strong> power ups, and <strong>throw</strong> <strong class='color-block'>blocks</strong><br>regen <strong>6</strong> <strong class='color-f'>energy</strong>/s, when not immune to <strong class='color-harm'>harm</strong>",
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effect: () => {
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m.hold = function() {
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if (m.isHolding) {
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