level.labs() is live, new map
new level labs is done (it's kinda randomized, so expect it to feel different each run)
(I know there are tons of bugs, but I figure we can find them together :)
foam gun now gets about 20% less ammo
new junk tech: "emergency broadcasting" - plays some fun sounds and gives you health
updated matter.js to a newer build matter-js 0.17.1 by @liabru
(was matter-js 0.14.2 by @liabru 2018-06-11)
matter.js patch notes suggest a possible 30% physics performance increase
decomp.min.js was removed because I don't think it does anything anymore
I did get one error message about it being missing, but there were other bugs too
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@@ -3381,7 +3381,7 @@ const b = {
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// makeNeedle(m.angle - spread)
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},
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fireRivets() {
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m.fireCDcycle = m.cycle + Math.floor((m.crouch ? 23 : 15) * b.fireCD); // cool down
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m.fireCDcycle = m.cycle + Math.floor((m.crouch ? 25 : 17) * b.fireCD); // cool down
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const me = bullet.length;
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const size = tech.rivetSize * 7.5
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@@ -4176,7 +4176,7 @@ const b = {
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name: "foam",
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description: "spray bubbly foam that <strong>sticks</strong> to mobs<br><strong class='color-s'>slows</strong> mobs and does <strong class='color-d'>damage</strong> over time",
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ammo: 0,
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ammoPack: 27,
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ammoPack: 22,
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have: false,
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charge: 0,
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isDischarge: false,
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