anthropic
mob orbitals can now be destroyed, but it takes a very large amount of damage laser-bot upgrade: gives 75% damage, range, and energy efficiency (was 400% damage, but they ran out of energy too fast) boom-bots are now smart about not hurting the player with explosions while doing the most damage tech: strong anthropic principle - after anthropic principle prevents your death do 137.03599 extra damage for the rest of the level
This commit is contained in:
24
todo.txt
24
todo.txt
@@ -1,11 +1,14 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: decoherence - switch realities after you research, spawn 9 research power ups
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mob orbitals can now be destroyed, but it takes a very large amount of damage
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laser-bot upgrade: gives 75% damage, range, and energy efficiency (was 400% damage, but they ran out of energy too fast)
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boom-bots are now smart about not hurting the player with explosions while doing the most damage
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tech: strong anthropic principle - after anthropic principle prevents your death do 137.03599 extra damage for the rest of the level
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******************************************************** BUGS ********************************************************
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ship mode can old exit a level in the top part of the exit
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use the floor of portal sensor on the player? to unstuck player
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(only once on my computer) once every 7 second check isn't running code
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@@ -32,6 +35,15 @@ use the floor of portal sensor on the player? to unstuck player
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******************************************************** TODO ********************************************************
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tech: after using anthropic principle do 200% more damage for the rest of the level
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use ship tech to make a mob mode
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differences from ship to mob
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graphics
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take no damage from mob collision
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It would be cool if you could exit mob mode
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decrease healing effects by 50%
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decrease level scaling healing reduction
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net effect: healing at difficulty 40 (level 10 hard) should be 25% higher then current levels
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@@ -44,7 +56,6 @@ bosses should have 2x health, but only do about 50 health damage
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boss flag cut damage done to boss by 20x <----
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make bosses not have extra density
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tech: spawn a bot after taking collision damage
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tech: standing wave freezes the mobs it hits
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@@ -63,11 +74,6 @@ map: laboratory
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a button that spawns a heal.
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final boss: hide boss after spawning mobs
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reduce health by 1/3?
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tech: after using anthropic principle do 100% more damage for the rest of the level
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mechanic: immune to next collision
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track number of possible collisions, if number is > 0 immune and --
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graphical indication? (recolor health bar while immune)
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