anthropic

mob orbitals can now be destroyed, but it takes a very large amount of damage

laser-bot upgrade: gives 75% damage, range, and energy efficiency  (was 400% damage, but they ran out of energy too fast)
boom-bots are now smart about not hurting the player with explosions while doing the most damage

tech: strong anthropic principle - after anthropic principle prevents your death do 137.03599 extra damage for the rest of the level
This commit is contained in:
landgreen
2021-02-24 04:57:52 -08:00
parent 6fdbc0ea7e
commit 01b1286764
8 changed files with 157 additions and 113 deletions

View File

@@ -109,6 +109,7 @@
},
damageFromTech() {
let dmg = m.fieldDamage
if (tech.isAnthropicDamage && tech.isDeathAvoidedThisLevel) dmg *= 2.37
if (tech.isDamageAfterKill) dmg *= (m.lastKillCycle + 300 > m.cycle) ? 1.5 : 0.5
if (tech.isTechDamage) dmg *= 2
if (tech.isDupDamage) dmg *= 1 + Math.min(1, tech.duplicationChance())
@@ -891,7 +892,7 @@
},
{
name: "laser-bot upgrade",
description: "<strong>convert</strong> all your bots to <strong>laser-bots</strong><br><strong>400%</strong> increased <strong>laser-bot</strong> <strong class='color-laser'>laser</strong> <strong class='color-d'>damage</strong>",
description: "<strong>convert</strong> all your bots to <strong>laser-bots</strong><br><strong>75%</strong> improved <strong class='color-d'>damage</strong>, efficiency, and range", // <strong>400%</strong> increased <strong>laser-bot</strong> <strong class='color-laser'>laser</strong> <strong class='color-d'>damage</strong>",
maxCount: 1,
count: 0,
allowed() {
@@ -1334,16 +1335,16 @@
},
{
name: "piezoelectricity",
description: "<strong>colliding</strong> with mobs gives you <strong>400</strong> <strong class='color-f'>energy</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>15%</strong>",
description: "<strong>colliding</strong> with mobs gives you <strong>2048</strong> <strong class='color-f'>energy</strong>", //<br>reduce <strong class='color-harm'>harm</strong> by <strong>15%</strong>
maxCount: 1,
count: 0,
allowed() {
return !tech.isEnergyHealth
return !tech.isEnergyHealth && m.harmReduction() < 1
},
requires: "not mass-energy equivalence",
requires: "not mass-energy equivalence, some harm reduction",
effect() {
tech.isPiezo = true;
m.energy += 4;
m.energy += 20.48;
},
remove() {
tech.isPiezo = false;
@@ -1603,7 +1604,7 @@
},
{
name: "torpor",
description: "if a mob has <strong>died</strong> in the last <strong>5 seconds</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>66%</strong> else increase it by <strong>50%</strong>",
description: "if a mob has <strong>died</strong> in the last <strong>5 seconds</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>75%</strong> else increase it by <strong>25%</strong>",
maxCount: 1,
count: 0,
allowed() {
@@ -1808,6 +1809,22 @@
tech.isDeathAvoid = false;
}
},
{
name: "strong anthropic principle",
description: "after <strong>anthropic principle</strong> prevents your <strong>death</strong><br>increase <strong class='color-d'>damage</strong> by <strong>137.03599%</strong> on that level",
maxCount: 1,
count: 0,
allowed() {
return tech.isDeathAvoid
},
requires: "anthropic principle",
effect() {
tech.isAnthropicDamage = true
},
remove() {
tech.isAnthropicDamage = false
}
},
{
name: "quantum immortality",
description: "after <strong>dying</strong>, continue in an <strong>alternate reality</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>16%</strong>", //spawn <strong>4</strong> <strong class='color-r'>research</strong>
@@ -1843,7 +1860,7 @@
},
{
name: "decoherence",
description: "enter an <strong>alternate reality</strong> after you <strong class='color-r'>research</strong><br>spawn <strong>9</strong> <strong class='color-r'>research</strong> immediately",
description: "enter an <strong>alternate reality</strong> after you <strong class='color-r'>research</strong><br>spawn <strong>9</strong> <strong class='color-r'>research</strong>",
maxCount: 1,
count: 0,
allowed() {
@@ -1885,7 +1902,7 @@
requires: "not determinism, at least 3 research",
effect() {
tech.isBanish = true
for (let i = 0; i < 5; i++) powerUps.spawn(m.pos.x, m.pos.y, "research", false);
for (let i = 0; i < 5; i++) powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "research", false);
},
remove() {
tech.isBanish = false
@@ -1970,7 +1987,7 @@
tech.setupAllTech(); // remove all tech
tech.addLoreTechToPool();
for (let i = 0; i < count; i++) { // spawn new tech power ups
powerUps.spawn(m.pos.x, m.pos.y, "tech");
powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "tech");
}
//have state is checked in m.death()
},
@@ -2293,7 +2310,7 @@
effect: () => {
tech.isDeterminism = true;
//if you change the six also change it in Born rule
for (let i = 0; i < 5; i++) powerUps.spawn(m.pos.x, m.pos.y, "tech");
for (let i = 0; i < 5; i++) powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "tech");
},
remove() {
tech.isDeterminism = false;
@@ -2312,9 +2329,8 @@
requires: "determinism, not unified field theory",
effect: () => {
tech.isSuperDeterminism = true;
for (let i = 0; i < 7; i++) { //if you change the six also change it in Born rule
powerUps.spawn(m.pos.x, m.pos.y, "tech");
}
//if you change the six also change it in Born rule
for (let i = 0; i < 7; i++) powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "tech");
},
remove() {
tech.isSuperDeterminism = false;
@@ -2331,9 +2347,9 @@
maxCount: 1,
count: 0,
allowed() {
return (b.totalBots() > 5 || m.fieldUpgrades[m.fieldMode].name === "nano-scale manufacturing" || m.fieldUpgrades[m.fieldMode].name === "plasma torch" || m.fieldUpgrades[m.fieldMode].name === "pilot wave") && !tech.isEnergyHealth && !tech.isRewindAvoidDeath //build.isExperimentSelection ||
return (b.totalBots() > 3 || m.fieldUpgrades[m.fieldMode].name === "nano-scale manufacturing" || m.fieldUpgrades[m.fieldMode].name === "plasma torch" || m.fieldUpgrades[m.fieldMode].name === "pilot wave") && !tech.isEnergyHealth && !tech.isRewindAvoidDeath //build.isExperimentSelection ||
},
requires: "bots > 5, plasma torch, nano-scale, pilot wave, not mass-energy equivalence, CPT",
requires: "bots > 3, plasma torch, nano-scale, pilot wave, not mass-energy equivalence, CPT",
effect() {
tech.isRewindGun = true
b.guns.push(b.gunRewind)
@@ -4212,7 +4228,7 @@
},
requires: "",
effect() {
for (let i = 0; i < 6; i++) powerUps.spawn(m.pos.x, m.pos.y, "heal");
for (let i = 0; i < 6; i++) powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "heal");
this.count--
},
remove() {}
@@ -4230,7 +4246,7 @@
},
requires: "not exciton lattice",
effect() {
for (let i = 0; i < 6; i++) powerUps.spawn(m.pos.x, m.pos.y, "ammo");
for (let i = 0; i < 6; i++) powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "ammo");
this.count--
},
remove() {}
@@ -4248,7 +4264,7 @@
},
requires: "not superdeterminism",
effect() {
for (let i = 0; i < 4; i++) powerUps.spawn(m.pos.x, m.pos.y, "research");
for (let i = 0; i < 4; i++) powerUps.spawn(m.pos.x + 60 * (Math.random() - 0.5), m.pos.y + 60 * (Math.random() - 0.5), "research");
this.count--
},
remove() {}
@@ -4510,27 +4526,27 @@
},
remove() {}
},
{
name: "lubrication",
description: "reduce block density and friction for this level",
maxCount: 9,
count: 0,
numberInPool: 0,
isNonRefundable: true,
isExperimentHide: true,
isJunk: true,
allowed() {
return true
},
requires: "",
effect() {
for (let i = 0; i < body.length; i++) {
Matter.Body.setDensity(body[i], 0.0001) // 0.001 is normal
body[i].friction = 0.01
}
},
remove() {}
},
// {
// name: "lubrication",
// description: "reduce block density and friction for this level",
// maxCount: 9,
// count: 0,
// numberInPool: 0,
// isNonRefundable: true,
// isExperimentHide: true,
// isJunk: true,
// allowed() {
// return true
// },
// requires: "",
// effect() {
// for (let i = 0; i < body.length; i++) {
// Matter.Body.setDensity(body[i], 0.0001) // 0.001 is normal
// body[i].friction = 0.01
// }
// },
// remove() {}
// },
{
name: "pitch",
description: "oscillate the pitch of your world",
@@ -5356,5 +5372,6 @@
isDamageAfterKill: null,
isHarmReduceAfterKill: null,
isSwitchReality: null,
isResearchReality: null
isResearchReality: null,
isAnthropicDamage: null
}