working on healer mob
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12
js/level.js
12
js/level.js
@@ -13,7 +13,7 @@ const level = {
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// game.zoomScale = 1400 //1400
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if (game.levelsCleared === 0) {
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this.intro(); //starting level
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b.giveGuns(11) // set a starting gun for testing
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b.giveGuns(0) // set a starting gun for testing
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// game.levelsCleared = 3; //for testing to simulate all possible mobs spawns
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// this.bosses();
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// this.testingMap();
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@@ -353,12 +353,12 @@ const level = {
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spawn.wireKnee();
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spawn.wireKneeLeft();
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spawn.wireHead();
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spawn.mapRect(1400, -700, 50, 300); //ground
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spawn.healer(1600, -500)
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spawn.healer(1600, -500)
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spawn.healer(1900, -500)
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spawn.healer(1000, -500)
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spawn.healer(1000, -400)
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// spawn.healer(1600, -500)
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// spawn.healer(1900, -500)
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// spawn.healer(1000, -500)
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// spawn.healer(1000, -400)
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},
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rooftops() {
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