key input polish
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@@ -795,7 +795,7 @@ const mod = {
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},
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{
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name: "Pauli exclusion",
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description: `<strong>immune</strong> to <strong class='color-harm'>harm</strong> for <strong>1</strong> second<br>after receiving <strong class='color-harm'>harm</strong> from a collision`,
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description: `<strong>immune</strong> to <strong class='color-harm'>harm</strong> for <strong>0.5</strong> seconds longer<br>after receiving <strong class='color-harm'>harm</strong> from a collision`,
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maxCount: 9,
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count: 0,
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allowed() {
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@@ -803,7 +803,7 @@ const mod = {
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},
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requires: "",
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effect() {
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mod.collisionImmuneCycles += 55;
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mod.collisionImmuneCycles += 30;
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mech.immuneCycle = mech.cycle + mod.collisionImmuneCycles; //player is immune to collision damage for 30 cycles
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},
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remove() {
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@@ -2660,7 +2660,7 @@ const mod = {
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},
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{
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name: "pair production",
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description: "<strong>power ups</strong> overload your <strong class='color-f'>energy</strong><br>by <strong>300%</strong> of your maximum <strong class='color-f'>energy</strong>",
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description: "<strong>power ups</strong> overload your <strong class='color-f'>energy</strong><br>by <strong>250%</strong> of your maximum <strong class='color-f'>energy</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -2669,7 +2669,7 @@ const mod = {
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requires: "nano-scale manufacturing",
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effect: () => {
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mod.isMassEnergy = true // used in mech.grabPowerUp
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mech.energy = mech.maxEnergy * 3
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mech.energy = mech.maxEnergy * 2.5
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},
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remove() {
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mod.isMassEnergy = false;
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