key input polish
This commit is contained in:
86
js/index.js
86
js/index.js
@@ -569,6 +569,18 @@ const input = {
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field: false, // right mouse
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fire: false, // left mouse
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isPauseKeyReady: true,
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key: {
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up: "KeyW", // jump
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down: "KeyS", // crouch
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left: "KeyA",
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right: "KeyD",
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field: "Space",
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// fire: "ShiftLeft",
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pause: "KeyP",
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nextGun: "KeyE",
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previousGun: "KeyQ",
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testing: "KeyT"
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}
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}
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//mouse move input
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document.body.addEventListener("mousemove", (e) => {
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@@ -633,34 +645,58 @@ document.body.addEventListener("wheel", (e) => {
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passive: true
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});
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window.addEventListener("keyup", function (event) {
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switch (event.code) {
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case input.key.right:
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case "ArrowRight":
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input.right = false
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break;
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case input.key.left:
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case "ArrowLeft":
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input.left = false
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break;
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case input.key.up:
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case "ArrowUp":
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input.up = false
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break;
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case input.key.down:
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case "ArrowDown":
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input.down = false
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break;
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case input.key.field:
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input.field = false
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break
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}
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}, true);
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window.addEventListener("keydown", function (event) {
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// if (event.defaultPrevented) {
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// return; // Do nothing if the event was already processed
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// }
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switch (event.key) {
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case "d":
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switch (event.code) {
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case input.key.right:
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case "ArrowRight":
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input.right = true
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break;
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case "a":
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case input.key.left:
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case "ArrowLeft":
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input.left = true
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break;
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case "w":
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case input.key.up:
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case "ArrowUp":
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input.up = true
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break;
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case "s":
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case input.key.down:
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case "ArrowDown":
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input.down = true
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break;
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case "e":
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case input.key.field:
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input.field = true
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break
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case input.key.nextGun:
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game.nextGun();
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break
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case "q":
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case input.key.previousGun:
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game.previousGun();
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break
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case "p":
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case input.key.pause:
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if (!game.isChoosing && input.isPauseKeyReady) {
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input.isPauseKeyReady = false
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setTimeout(function () {
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@@ -680,7 +716,7 @@ window.addEventListener("keydown", function (event) {
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}
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}
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break
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case "t":
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case input.key.testing:
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if (game.testing) {
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game.testing = false;
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game.loop = game.normalLoop
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@@ -781,32 +817,6 @@ window.addEventListener("keydown", function (event) {
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break
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}
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}
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// event.preventDefault(); // Cancel the default action to avoid it being handled twice
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}, true);
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window.addEventListener("keyup", function (event) {
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// if (event.defaultPrevented) {
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// return; // Do nothing if the event was already processed
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// }
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switch (event.key) {
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case "d":
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case "ArrowRight":
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input.right = false
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break;
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case "a":
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case "ArrowLeft":
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input.left = false
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break;
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case "w":
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case "ArrowUp":
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input.up = false
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break;
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case "s":
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case "ArrowDown":
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input.down = false
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break;
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}
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// event.preventDefault(); // Cancel the default action to avoid it being handled twice
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}, true);
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//**********************************************************************
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