stun and burn balance
This commit is contained in:
@@ -1613,7 +1613,7 @@ const mech = {
|
||||
if (inPlayer.length > 0) {
|
||||
for (let i = 0; i < inPlayer.length; i++) {
|
||||
if (inPlayer[i].shield) {
|
||||
mech.energy -= 0.01; //shields drain player energy
|
||||
mech.energy -= 0.005; //shields drain player energy
|
||||
//draw outline of shield
|
||||
ctx.fillStyle = `rgba(0, 204, 255,0.6)`
|
||||
ctx.fill()
|
||||
|
||||
Reference in New Issue
Block a user