spore mod balance

This commit is contained in:
lilgreenland
2019-10-31 07:08:58 -07:00
parent 03eca6c8b7
commit 006c191009
3 changed files with 8 additions and 3 deletions

View File

@@ -105,10 +105,10 @@ const b = {
},
{
name: "Zoospore Vector",
description: "when an enemy dies it has a 50% chance to release a <strong>spore</strong>",
description: "when an enemy dies it has a 20% chance to release <strong>spores</strong>",
have: false,
effect: () => {
b.modSpores = 0.5; //good late game maybe?
b.modSpores = 0.2; //good late game maybe?
}
},
// () => {

View File

@@ -3,6 +3,7 @@
*****************************************************
make power ups keep moving to player if the field is turned off
not sure how to do this without adding a constant check
levels spawn by having the map aspects randomly fly into place

View File

@@ -917,7 +917,11 @@ const mobs = {
this.alive = false;
if (this.dropPowerUp) {
powerUps.spawnRandomPowerUp(this.position.x, this.position.y, this.mass, radius);
if (Math.random() < b.modSpores) b.spore(this) //spawn drone
if (Math.random() < b.modSpores) {
for (let i = 0, len = Math.floor(3 + this.mass * Math.random()); i < len; i++) {
b.spore(this) //spawn drone
}
}
}
},