metastability

tech: metastability - 20% dup chance, but duplicated powers up eventually explode
nerfed tech: electric reactive armor 6% (was 7%) explosion damage reduction for every 10 energy you currently have
This commit is contained in:
landgreen
2021-05-10 06:20:19 -07:00
parent ce169ba860
commit 0019143124
12 changed files with 253 additions and 128 deletions

View File

@@ -16,15 +16,16 @@ const level = {
// simulation.zoomScale = 1000;
// simulation.setZoom();
// m.setField("metamaterial cloaking")
// b.giveGuns("wave beam")
b.giveGuns("wave beam")
// b.giveGuns("laser")
// tech.isExplodeRadio = true
// tech.giveTech("pulse")
// for (let i = 0; i < 1; i++) tech.giveTech("crystallizer")
// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
// for (let i = 0; i < 3; i++) tech.giveTech("bound state")
// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
// for (let i = 0; i < 3; i++) tech.giveTech("bound state")
// for (let i = 0; i < 9; i++) tech.giveTech("slow light")
tech.giveTech("metastability")
level.intro(); //starting level
// level.testing(); //not in rotation