metastability
tech: metastability - 20% dup chance, but duplicated powers up eventually explode nerfed tech: electric reactive armor 6% (was 7%) explosion damage reduction for every 10 energy you currently have
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@@ -16,15 +16,16 @@ const level = {
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// m.setField("metamaterial cloaking")
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// b.giveGuns("wave beam")
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b.giveGuns("wave beam")
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// b.giveGuns("laser")
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// tech.isExplodeRadio = true
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// tech.giveTech("pulse")
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// for (let i = 0; i < 1; i++) tech.giveTech("crystallizer")
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// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
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// for (let i = 0; i < 3; i++) tech.giveTech("bound state")
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// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
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// for (let i = 0; i < 3; i++) tech.giveTech("bound state")
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// for (let i = 0; i < 9; i++) tech.giveTech("slow light")
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tech.giveTech("metastability")
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level.intro(); //starting level
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// level.testing(); //not in rotation
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