metastability
tech: metastability - 20% dup chance, but duplicated powers up eventually explode nerfed tech: electric reactive armor 6% (was 7%) explosion damage reduction for every 10 energy you currently have
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@@ -130,7 +130,7 @@ function collisionChecks(event) {
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simulation.makeTextLog(`simulation.amplitude <span class='color-symbol'>=</span> ${Math.random()}`);
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}
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if (tech.isPiezo) m.energy += 20.48;
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if (tech.isBayesian) powerUps.ejectTech()
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if (tech.isStimulatedEmission) powerUps.ejectTech()
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if (mob[k].onHit) mob[k].onHit(k);
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m.immuneCycle = m.cycle + tech.collisionImmuneCycles; //player is immune to damage for 30 cycles
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//extra kick between player and mob //this section would be better with forces but they don't work...
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